Astrokid Mini Pack - Energy Weapon Combat Background Music
AS 33
$11.00
$22.00
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Futuristic electronic combat music for energy weapons, sci-fi battles, arenas, missions, and fast-paced action gameplay.Energy Weapon Combat Background Music is a polished instrumental music pack for Unity developers who need high-voltage sci-fi combat momentum ready to place directly into a game project.The pack is designed for energy weapon battles, arena fights, robotic encounters, mission waves, boss pressure, and fast futuristic action sequences. It works well for prototypes, vertical slices, trailers, final builds, menu systems, UI states, transitions, and gameplay moments that need a clear musical identity without pulling attention away from the player.The sound focuses on driving synth bass, laser-like leads, pulsing arpeggios, punchy electronic drums, and cinematic impact layers. The result is urgent, futuristic, and powerful enough to keep combat moving, with enough character to support Track count was not provided in the supplied package data. Verify the final track count and package filename before projects while staying flexible for different scenes and pacing needs.The WAV files can be imported into Unity, arranged as playlists, triggered from UI or gameplay events, faded between scenes, or edited further in the developer's preferred audio workflow.📦 Technical DetailsA collection of 20 soundtracks.The pack at a glance:Audio file types: WAV Format.Sample Rate: 48 kHz.Bit Depth: 16 bit.Loopable: Yes.Additional: Stereo.Number of Soundtracks: 20.Total audio files: 20.Number of audio minutes provided: 26.55 minutes (26:33 total).Need to provide credit: No.🎧 Track List⚡ Charging PressureEnergy Weapon - Charging Pressure.wav - 01:49Energy Weapon - Charging Pressure_V2.wav - 00:24🎯 Combo ResolveEnergy Weapon - Combo Resolve.wav - 00:27Energy Weapon - Combo Resolve_V2.wav - 00:22🚨 Critical SurgeEnergy Weapon - Critical Surge.wav - 01:05Energy Weapon - Critical Surge_V2.wav - 00:33💥 Finisher ClimaxEnergy Weapon - Finisher Climax.wav - 00:24Energy Weapon - Finisher Climax_V2.wav - 00:38🔨 Heavy Strike ThemeEnergy Weapon - Heavy Strike Theme.wav - 00:29Energy Weapon - Heavy Strike Theme_V2.wav - 00:21⚔️ Impact MomentumEnergy Weapon - Impact Momentum.wav - 02:57Energy Weapon - Impact Momentum_V2.wav - 03:05🦾 Light Strike TensionEnergy Weapon - Light Strike Tension.wav - 00:24Energy Weapon - Light Strike Tension_V2.wav - 00:36🔥 Power Strike DriveEnergy Weapon - Power Strike Drive.wav - 03:03Energy Weapon - Power Strike Drive_V2.wav - 02:54☄️ Release BurstEnergy Weapon - Release Burst.wav - 00:29Energy Weapon - Release Burst_V2.wav - 00:25🛡️ Shield HoldEnergy Weapon - Shield Hold.wav - 03:04Energy Weapon - Shield Hold_V2.wav - 03:04AI/ML tools were used only during the early ideation stage to help develop initial musical concepts, reference notes, structural ideas, anddraft directions. Final audio selection, editing, arrangement, organization, technical preparation, and game-ready packaging werecompleted by the publisher.

