Astrokid Mini Pack - Melee Combat Background Music
AS 33
$11.00
$22.00
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Percussive action music for sword fights, melee battles, dark fantasy combat, warriors, bosses, and intense encounters.The WAV files can be imported into Unity, arranged as playlists, triggered from UI or gameplay events, faded between scenes, or edited further in the developer's preferred audio workflow.encounters, boss battles, and action-adventure gameplay. Low strings, heavy toms, taiko-style percussion, gritty bass, and dark heroicmotifs create a physical and aggressive combat atmosphere.📦 Pack at a Glance🎵 Audio format: WAV🎚️ Sample rate: 48 kHz💿 Bit depth: 16-bit🔊 Channels: Stereo🔁 Loopable: Yes🎼 Number of soundtracks: 22📁 Total audio files: 22⏱️ Total duration: Approximately 22 minutes and 30 seconds📝 Credit required: No🎧 Track List⚡ Charging PressureMelee Combat - Charging Pressure.wav - 00:56Melee Combat - Charging Pressure_V2.wav - 01:00🎯 Combo ResolveMelee Combat - Combo Resolve.wav - 00:22Melee Combat - Combo Resolve_V2.wav - 01:13🚨 Critical SurgeMelee Combat - Critical Surge.wav - 00:23Melee Combat - Critical Surge_V2.wav - 00:56💥 Finisher ClimaxMelee Combat - Finisher Climax.wav - 00:27Melee Combat - Finisher Climax_V2.wav - 00:55🔨 Heavy Strike ThemeMelee Combat - Heavy Strike Theme.wav - 02:28Melee Combat - Heavy Strike Theme_V2.wav - 02:53⚔️ Impact MomentumMelee Combat - Impact Momentum.wav - 00:50Melee Combat - Impact Momentum_V2.wav - 00:28🗡️ Light Strike TensionMelee Combat - Light Strike Tension.wav - 00:23Melee Combat - Light Strike Tension_V2.wav - 00:42Melee Combat - Light Strike Tension_V3.wav - 00:23Melee Combat - Light Strike Tension_V4.wav - 00:30🔥 Power Strike DriveMelee Combat - Power Strike Drive.wav - 00:28Melee Combat - Power Strike Drive_V2.wav - 01:04☄️ Release BurstMelee Combat - Release Burst.wav - 00:29Melee Combat - Release Burst_V2.wav - 00:47🛡️ Shield HoldMelee Combat - Shield Hold.wav - 02:33Melee Combat - Shield Hold_V2.wav - 02:20AI/ML tools were used only during the early ideation stage to help develop initial musical concepts, reference notes, structural ideas, anddraft directions. Final audio selection, editing, arrangement, organization, technical preparation, and game-ready packaging werecompleted by the publisher.

