A stylized low-poly snack vending machine with multiple color variations, detailed snack displays, and customizable parts for modern game environments.MAR - Snack Vending Machine is a stylized low-poly snack vending machine asset designed for a variety of modern environments such as convenience stores, shops, schools, offices, arcades, and more.This asset includes a snack vending machine filled with various snack products, along with multiple vending machine color variations and a variety of snack package designs for more diverse scene presentation.The vending machine is built with major parts separated so users can create their own custom animations and gameplay interactions. The snack products inside the machine are individually separated, allowing them to be moved, replaced, hidden, or animated separately as needed. The internal spirals are also separated, allowing users to create custom animations where the spirals rotate and push products forward during a vending sequence.The keypad buttons, including the number buttons and function buttons, are individually separated. This allows users to create their own custom button interactions. By using Emission, the button colors can also be changed when pressed, making it easy to visually represent selected or activated states. Please refer to the example images for button interaction examples.More detailed features are listed below.Key FeaturesStylized low-poly snack vending machineMultiple vending machine color variationsVarious snack package designs includedIndividually separated snack productsIndividually separated keypad buttonsButton color changes can be created using EmissionSeparated product delivery flapSeparated coin return flapSeparated internal vending spiralsSeparate digital numbers 0–9 includedDigital number color variations includedEnglish and Korean versions included where applicableSuitable for custom animations and interaction setupsEasy to place and customize in modern environment scenesNote: Animations, scripts, and complete interaction systems are not included.Each component is separated so users can create their own custom interactions and animations.Please refer to the included example images for button interaction examples, Emission color change examples, and digital number display examples.Number of textures: 10Texture dimensions: 512x512Polygon count of: 1 - 3,433Minimum polygon count: 1Maximum polygon count: 3,433Number of prefabs: 25UV mapping: YesTypes of materials and texture maps:-Base Color and Emission

