Troop Battle System is a complete large-scale battle framework that uses Toon RTS Units by Polygon Blacksmith.Troop Warfare System is a real-time squad combat framework with 8 squad types currently. Click banners directly or use box drag-selection. Units can freely engage when threatened nearby or can be given the order to hold position and only engage in combat from where they are standing. RTS controls allow assigning squads to groups with CTRL-# and recall them by pressing #.Combat includes melee, ranged, cavalry, and healer. Shielded infantry block and recover stamina, spearmen counter cavalry, archers fire single-target arrows with ballistic lead prediction against moving targets, and mages lob area-of-effect fireballs with falloff damage. Priests heal from range with a claim system so multiple healers never pile onto the same target. Each squad type carries one of eight activatable abilities — Charge, Impale, Flame Arrows, Sanctuary, and more. On the battlefield side, an opposing battalion AI can take command of enemy squads by grouping AI squads in close proximity to each other into a battalion that acts as a single unit.A dedicated editor window automates converting raw Toon RTS Units pack prefabs into fully wired, combat-ready unit prefabs — no manual component wiring required. Toon RTS Unit packs sold separately.Squad-based selection & control — click, shift-click, and drag-box selection of squads via banner markers or soldiers.Drag-to-form formations — right-click-drag draws a line to modify default column counts and rows/depthEngagement modes — per-squad toggle between Free Engage (break formation to chase) and Hold Formation (strike only in-range targets)Soldier Archetype system — ScriptableObject-driven stats (health, armor, damage, armor penetration, shield/block values, healer flags)8 unit archetypes — Swordsman, Spearman, Axe Raider, Archer, Cavalry, Knight, Mage, PriestControl groups — CTRL-# binds selected squads to numbered groups; pressing # instantly reselects them for fast multi-front commandCombat modifiers — back-attack bonus damage, polearm-vs-cavalry multipliers, diminishing-returns armor penetration, directional shield blockingRanged combat — ballistic arc projectiles with iterative moving-target lead prediction; line-of-sight checks; volley-spreading target selectionAoE projectiles — splash damage with inner/outer radius falloffHealing — ranged heal-cast pipeline with multi-healer target-claim system to prevent overhealing one unit8 squad abilities — Attack Flurry, Bulwark, Charge, Flame Arrows, Fortitude, Haste, Impale, SanctuaryEnemy battalion AI — Optional Enemy AI that takes command of enemy squads on the battlefieldRTS camera controller — WASD pan, rotate, scroll-zoom, configurable angle and movement boundsPooled 3D audio — duplicate-clip suppression, pitch variance, per-archetype and per-ability sound cuesToon RTS Units integration tooling — custom editor window that batch-converts raw Toon RTS Units prefabs into wired, combat-ready unit prefabs (animator, colliders, launch points, animation profiles). Toon RTS Unit packs sold separately.Use of coding agents and image generation for marketing and in game art.

