Create and customize ClearSight Occlusion Fading in Unity, featuring Clear Sight Sales Demo Demo Setup, editable assets, runtime controls, and a ready-to-review demo.ClearSight Occlusion Fading focuses on fading obstructing geometry between a camera and its target. It is intended for third-person games, isometric cameras, indoor scenes, and character visibility systems.Named examples and presets include Clear Sight Sales Demo Demo Setup. The project contains 1 prefab asset, 5 material/preset assets, 0 custom shader assets, and 3 runtime scripts. This inventory is listed in detail below so the supplied content can be evaluated before import.The included demo scene presents the system in context and provides a practical starting point for integration. Start with the demo, inspect its example configuration, and then place the relevant prefab, material, or component in your own scene. Colors, intensity, speed, scale, timing, and other exposed parameters can be adjusted where supported by the selected effect.The package is organized so visual assets and runtime components can be inspected and adapted independently. This makes it suitable both as ready-to-configure content and as a foundation for project-specific variations.Compatibility: validated with Unity 6000.0.30f1. Detected render pipeline: Universal Render Pipeline (URP). Render-pipeline conversions are not included unless explicitly present in the package. Review the included demo video and technical details before purchase.- Suggested category: Tools / Camera- Unity version used for validation: 6000.0.30f1- Render pipeline: Universal Render Pipeline (URP)- Included VFX/examples: Clear Sight Sales Demo Demo Setup- Number of included VFX/examples: 1 named example/preset asset- Reusable content: 1 prefab asset; 5 material/preset assets- Demo scenes: 1- Runtime C# scripts: 3- Custom shaders: 0- Custom shader assets: No standalone custom shader asset detected- Texture sizes: no source texture assets; the package is procedural/material-driven.- Demo media: 2560x1440, 60 fps, 30-second H.264 video supplied in the matching media folder- Dependencies/requirements: Unity 6 project using the detected render pipeline; inspect the package manifest before importing into an existing projectAI was used during code refactoring and scene preparation.

