Game-ready rigged Pirate Captain 3D character with 24,284 triangles, Unity Humanoid/Mecanim rig, URP-ready PBR materials, 4K textures, and retargeting support.Bring pirate ships, harbors, taverns, coastal settlements, and Age of Sail environments to life with this rigged, game-ready Pirate Captain 3D character, prepared for use in Unity URP.This character features a rugged and imposing veteran pirate design with a muscular build, weathered facial features, long dreadlocks, a tied headscarf, exposed torso, long sleeveless coat, layered waist sash, loose period trousers, and tall worn leather boots. With 24,284 triangles, the model provides a distinctive and detailed silhouette while remaining optimized for real-time applications.The Pirate Captain includes a complete humanoid skeletal rig and is configured for Unity Humanoid / Mecanim, making it suitable for compatible humanoid animations and animation retargeting workflows. Its commanding appearance works particularly well as a pirate captain, corsair leader, veteran buccaneer, ship commander, pirate boss, smuggler chief, mercenary captain, outlaw leader, sailor NPC, harbor character, or historical background character.The mouth and eyes are static. No facial rig, facial expressions, eye animation, or lip-sync setup is included.Key FeaturesGame-ready rigged Pirate Captain 3D characterPrepared for Unity URPUnity Humanoid / Mecanim-ready24,284 trianglesRugged veteran pirate designMuscular exposed torsoLong dreadlocks and tied headscarfLong sleeveless pirate coatLayered waist sash and period clothingComplete humanoid skeletal rigRigged spine, arms, legs, hands, feet, and fingersIndividually rigged fingersSupplied in T-poseCompatible with Unity Humanoid animation retargetingPBR Metallic-Roughness workflowMultiple texture resolutions includedReal-world metric scalePivot positioned at ground level for easy placementNo animations includedNo facial rig includedMouth and eyes remain staticIdeal ForThis character is suitable for:Pirate gamesPirate RPGsAge of Sail gamesHistorical adventure gamesPirate ships and crewsPirate captains and commandersCorsairs and buccaneersPort towns and harborsTaverns and innsCoastal settlementsSailor NPC populationsSmuggler and outlaw charactersOpen-world background charactersStrategy and survival gamesVR / AR projectsCinematics and real-time scenesTechnical SpecificationsPolycount: 24,284 triangles Reference Pose: T-pose Rigging: Fully rigged humanoid character Unity Rig Type: Humanoid Mecanim: Ready Skeleton: Root, hips, spine, chest, upper chest, neck, head, arms, legs, hands, feet, toes, and fingers Finger Rigging: Included Animation Retargeting: Compatible with Unity Humanoid / Mecanim workflows Included Animations: None Facial Rigging: Not included Facial Animation: Not supported Eyes and Mouth: Static, not prepared for facial deformation, expressions, eye animation, or lip-sync Topology: Optimized for real-time use and skeletal deformation UV Mapping: Single non-overlapping UV set Scale: Real-world metric scale Pivot Point: Ground level at 0,0,0Textures and MaterialsThe character uses a Metallic-Roughness PBR workflow and includes texture sets prepared for real-time rendering.Texture Resolutions: 4K, 2K, and 1K Format: PNGIncluded Maps:Base ColorNormalRoughnessMetallicAmbient OcclusionThe Unity package includes materials prepared for convenient use with the Universal Render Pipeline (URP).Rigging InformationThe Pirate Captain includes a complete humanoid skeletal rig configured for Unity Humanoid / Mecanim. The rig supports standard body animation for the torso, arms, legs, hands, feet, and fingers, with individually rigged fingers for compatible hand animation workflows.The character can be used with compatible Unity Humanoid animations through Mecanim retargeting, making it suitable for custom animation pipelines and third-party humanoid animation libraries.Please note:No animations are includedNo facial rig is includedThe mouth and eyes are staticThe character is primarily designed for full-body humanoid animation workflowsFacial expressions, eye animation, and lip-sync are not supportedRecommended UsesThe Pirate Captain works particularly well as a:Pirate Captain – Corsair Leader – Veteran Buccaneer – Ship Commander – Pirate Boss – Smuggler Chief – Mercenary Captain – Outlaw Leader – Sailor NPC – Harbor Character – Tavern Character – Historical NPC – Background CharacterWith its rugged veteran pirate appearance, optimized 24,284-triangle geometry, complete humanoid rig, Unity Humanoid / Mecanim compatibility, PBR materials, and game-ready construction, this character is well suited for adding distinctive pirate leaders and experienced seafarers to ships, harbors, taverns, coastal settlements, historical environments, and open-world scenes.Disclaimer: This is a fictional character and is not intended to represent or reproduce any real individual. Any resemblance to real persons, living or deceased, is purely coincidental.Number of textures: 4 (1 textures set)Texture dimensions: 4096px, 2048px, 1024px, 512pxPolygon count: 24284 TrianglesNumber of meshes/prefabs: 1Rigging: YesUV mapping: YesTypes of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline ShaderThis asset was partially created using AI-generated high-poly references. Retopology was performed using AI-assisted tools, while mesh cleanup, topology refinement, UV mapping, baking, texturing, and rigging were manually completed. Created with licensed AI tools and carefully reviewed for full commercial use.

