Game-ready rigged trout 3D model for Unity URP with 3,892 triangles, Generic rig, PBR materials and prefab, ideal for fishing games and aquatic environments.Trout – Game-Ready Rigged 3D Fish Model for Unity URPBring realistic freshwater wildlife to your Unity projects with this rigged, game-ready Trout 3D Model, designed for fishing games, aquatic environments, wildlife simulations, survival experiences, open-world adventures, nature scenes, educational projects, and cinematic productions.Featuring realistic trout proportions, a streamlined body, characteristic spotted pattern, distinctive lateral coloration, naturally shaped fins, detailed head anatomy, and a recognizable tail silhouette, this asset delivers a believable freshwater fish while remaining optimized for real-time applications.With only 3,892 triangles, the model offers an efficient balance between visual detail and performance, making it suitable for both individual foreground fish and populated aquatic environments.Rigged & Ready for Unity GenericThe trout includes a fish skeletal body rig with a clean bone hierarchy designed for body deformation, swimming movement, fin positioning, and tail animation.The rig is configured for use with Unity's Generic animation system, making it suitable for custom swimming animations, procedural movement systems, compatible imported animation clips, and Unity Animation Rigging workflows.The mesh is skinned to the skeleton with deformation across the body and tail, allowing the fish to be posed and animated using standard skeletal animation workflows.No animations are included.The asset provides the rigged and skinned fish ready for developers or animators to create or apply their own compatible swimming and movement animations.Optimized for Unity & URPThe asset is prepared for Unity's Universal Render Pipeline (URP) and includes ready-to-use materials and a prefab for quick integration into your project.Its lightweight geometry makes the trout especially suitable for aquatic environments where multiple fish may be displayed simultaneously.Key FeaturesPolycount: 3,892 triangles – optimized for real-time useGame-ready freshwater fish modelFish skeletal body rigUnity Generic rig compatibilityRoot bone for proper skeletal hierarchyRigged body and tail for swimming animation workflowsSkinned mesh prepared for skeletal animationClean and optimized topology suitable for animationRealistic trout proportions and recognizable silhouetteDetailed fins, tail, head, and body shapeCharacteristic trout spotting and lateral colorationPBR materials and texturesURP-ready Unity materialsReady-to-use Unity prefabReal-world metric scaleOptimized for real-time aquatic environmentsSuitable for scenes containing multiple fishNo animations includedReal-World DimensionsLength: 43.8 cmWidth: 8.82 cmHeight: 15.5 cmWhat's Included?Rigged game-ready Trout 3D ModelFish skeletal rigSkinned meshUnity URP PrefabURP-compatible materialsPBR texture mapsRigged model prepared for Unity Generic animation workflowsPerfect for Unity Projects Such AsFishing GamesFishing SimulatorsWildlife and Animal GamesFreshwater EnvironmentsRiver ScenesLake EnvironmentsStream and Creek EnvironmentsAquatic SimulationsNature and Ecosystem SimulationsSurvival GamesOpen-World AdventuresWildlife Population SystemsRPG and Adventure GamesEducational ApplicationsCinematic ProductionsInteractive ExperiencesAdd a realistic rigged game-ready trout to your Unity environment with an optimized 3,892-triangle model, Unity Generic-compatible skeletal rig, URP-ready materials, and a lightweight setup designed for custom swimming animation workflows and real-time aquatic environments.Number of textures: 4 (1 textures set)Texture dimensions: 4096px, 2048px, 1024px, 512pxPolygon count: 3892 TrianglesNumber of meshes/prefabs: 1Rigging: YesUV mapping: YesTypes of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline ShaderThis asset was partially created using AI-generated high-poly references. Retopology was performed using AI-assisted tools, while mesh cleanup, topology refinement, UV mapping, baking, texturing, and rigging were manually completed. Created with licensed AI tools and carefully reviewed for full commercial use.

