Game-ready rigged Pirate Sailor NPC for Unity URP with 20,174 triangles, PBR textures, Humanoid/Mecanim rig, finger rigging, and animation retargeting support.Pirate Sailor NPC – Unity Asset Store DescriptionBring pirate ships, taverns, harbors, docks, coastal settlements, and Age of Sail environments to life with this rigged, game-ready Pirate Sailor NPC 3D character, prepared for use in Unity URP.This character features a rugged and versatile pirate crewman design with weathered facial features, a tied headscarf, loose period shirt, dark sleeveless vest, layered waist sash, cropped trousers, and worn leather boots. With 20,174 triangles, the model provides a detailed and recognizable silhouette while remaining suitable for real-time applications.The Pirate Sailor includes a complete humanoid skeletal rig and is configured for Unity Humanoid / Mecanim, making it suitable for compatible humanoid animations and animation retargeting workflows. It works well as a pirate sailor, deckhand, corsair, ship crewman, smuggler, dock worker, tavern NPC, merchant sailor, historical NPC, or background character.The mouth and eyes are static. No facial rig, facial expressions, eye animation, or lip-sync setup is included.Key FeaturesGame-ready rigged Pirate Sailor NPC characterPrepared for Unity URPUnity Humanoid / Mecanim-ready20,174 trianglesRugged pirate sailor / crewman designComplete humanoid skeletal rigRigged spine, arms, legs, hands, feet, and fingersIndividually rigged fingersSupplied in T-poseCompatible with Unity Humanoid animation retargetingPBR Metallic-Roughness workflowMultiple texture resolutions includedReal-world metric scalePivot positioned at ground level for easy placementNo animations includedNo facial rig includedMouth and eyes remain staticIdeal ForThis character is suitable for:Pirate gamesPirate RPGsAge of Sail gamesHistorical adventure gamesPirate ships and crewsShip decks and interiorsPort towns and harborsTaverns and innsDocks and waterfront environmentsCoastal settlementsSailor NPC populationsSmugglers and corsairsMerchant crewsOpen-world background charactersStrategy and survival gamesVR / AR projectsCinematics and real-time scenesTechnical SpecificationsPolycount: 20,174 trianglesReference Pose: T-poseRigging: Fully rigged humanoid characterUnity Rig Type: HumanoidMecanim: ReadySkeleton: Root, hips, spine, chest, upper chest, neck, head, arms, legs, hands, feet, toes, and fingersFinger Rigging: IncludedAnimation Retargeting: Compatible with Unity Humanoid / Mecanim workflowsIncluded Animations: NoneFacial Rigging: Not includedFacial Animation: Not supportedEyes and Mouth: Static, not prepared for facial deformation, expressions, eye animation, or lip-syncTopology: Optimized for real-time use and skeletal deformationUV Mapping: Single non-overlapping UV setScale: Real-world metric scalePivot Point: Ground level at 0,0,0Textures and MaterialsThe character uses a Metallic-Roughness PBR workflow and includes texture sets prepared for real-time rendering.Texture Resolutions: 4K, 2K, and 1KFormat: PNGIncluded Maps:Base ColorNormalRoughnessMetallicAmbient OcclusionThe Unity package includes materials prepared for convenient use with the Universal Render Pipeline (URP).Rigging InformationThe Pirate Sailor NPC includes a complete humanoid skeletal rig configured for Unity Humanoid / Mecanim.The rig supports standard body animation for the torso, arms, legs, hands, feet, and fingers. The fingers are individually rigged for compatible hand animation workflows.The character can be used with compatible Unity Humanoid animations through Mecanim retargeting, making it suitable for custom animation pipelines and third-party humanoid animation libraries.This makes the character especially useful when building larger NPC populations where multiple characters need to share compatible humanoid animation sets.Please NoteNo animations are includedNo facial rig is includedThe mouth and eyes are staticFacial expressions are not supportedEye animation is not includedLip-sync is not supportedThe asset is intended primarily for pirate crew, sailor, tavern, harbor, dock, merchant, historical, and background NPC useRecommended UsesThe Pirate Sailor NPC works particularly well as a:Pirate Sailor – Deckhand – Pirate Crewman – Corsair – Smuggler – Ship Crew NPC – Sailor NPC – Historical NPC – Tavern Character – Dock Worker – Harbor Character – Merchant Sailor – Background CharacterWith its versatile pirate crewman appearance, optimized 20,174-triangle geometry, complete humanoid rig, Unity Humanoid compatibility, PBR materials, and individually rigged fingers, this asset is well suited for adding character variety to pirate ships, ports, taverns, coastal settlements, historical environments, and real-time NPC populations.Disclaimer: This is a fictional character and is not intended to represent or reproduce any real individual. Any resemblance to real persons, living or deceased, is purely coincidental.Number of textures: 4 (1 textures set)Texture dimensions: 4096px, 2048px, 1024px, 512pxPolygon count: 20174 TrianglesNumber of meshes/prefabs: 1Rigging: YesUV mapping: YesTypes of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline ShaderThis asset was partially created using AI-generated high-poly references. Retopology was performed using AI-assisted tools, while mesh cleanup, topology refinement, UV mapping, baking, texturing, and rigging were manually completed. Created with licensed AI tools and carefully reviewed for full commercial use.

