Create and customize Gravitational Singularity Effects in Unity, featuring Gravitational Singularity Showcase Demo Setup, editable assets, runtime controls, and a ready-to-review demo.Gravitational Singularity Effects focuses on rendering a stylized gravitational singularity with animated accretion, distortion, and inward-moving light. It is intended for space games, portals, boss abilities, cinematics, backgrounds, and science-fiction environments.Named examples and presets include Gravitational Singularity Showcase Demo Setup, Cinematic Gravitational Singularity. The project contains 2 prefab assets, 8 material/preset assets, 5 custom shader assets, and 1 runtime script. This inventory is listed in detail below so the supplied content can be evaluated before import.The included demo scene presents the system in context and provides a practical starting point for integration. Start with the demo, inspect its example configuration, and then place the relevant prefab, material, or component in your own scene. Colors, intensity, speed, scale, timing, and other exposed parameters can be adjusted where supported by the selected effect.The package is organized so visual assets and runtime components can be inspected and adapted independently. This makes it suitable both as ready-to-configure content and as a foundation for project-specific variations.Compatibility: validated with Unity 6000.0.30f1. Detected render pipeline: Universal Render Pipeline (URP). Render-pipeline conversions are not included unless explicitly present in the package. Review the included demo video and technical details before purchase.- Suggested category: VFX / Space- Unity version used for validation: 6000.0.30f1- Render pipeline: Universal Render Pipeline (URP)- Included VFX/examples: Gravitational Singularity Showcase Demo Setup, Cinematic Gravitational Singularity- Number of included VFX/examples: 2 named example/preset assets- Reusable content: 2 prefab assets; 8 material/preset assets- Demo scenes: 1- Runtime C# scripts: 1- Custom shaders: 5- Custom shader assets: Accretion Disk URP, Energy Filament URP, Event Horizon URP, Procedural Deep Space Sky, Starfield Backdrop URP- Detected source texture sizes (up to 12 unique values): 2048x2048, 512x512, 6070x3414. Texture assets: 4. Formats: JPG, PNG.- Demo media: 2560x1440, 60 fps, 30-second H.264 video supplied in the matching media folder- Dependencies/requirements: Unity 6 project using the detected render pipeline; inspect the package manifest before importing into an existing projectAI was used during code refactoring and scene preparation.

