3D Environment Pack - 62 Low Poly Props, 8 Themes
Backrock Studios
$79.19
$87.99
10%OFF
(no ratings)
Jump AssetStore
62 low-poly environment props across 8 themes: forest, rocks, desert, winter, urban, industrial, fantasy and village. Three LOD levels each, colliders, and 7 animated props. No dependencies.Unity 6000.5 and newer. Built-in Render Pipeline, URP and HDRP. The models are FBX with materials embedded, so Unity creates the materials at import time, in your project, against whichever pipeline it runs. There is no pipeline-specific variant to install and no upgrade step, because no material asset ships.Eight environments in one pack, built to be scattered. Forest, rock formations, desert, winter, city street, industrial yard, fantasy ruin and village camp: enough coverage in each to dress a scene without buying eight separate packs and fighting their art styles into agreement.One palette across all eight themes. Every prop is coloured from the same 40-swatch palette, so a crate from the industrial set sits next to a stump from the forest set and reads as the same game. That is the thing that usually goes wrong when a scene is assembled from several vendors, and it is the reason to buy these together.Three LOD levels on all 62, generated from the geometry rather than hand-authored. LOD1 drops the small detail meshes, LOD2 keeps the silhouette. One Editor command wires every prop's LODGroup for you.Seven props are animated and carry their clips baked in: a campfire and a torch that flicker, a windmill that turns, a flag that waves, a lantern that sways, a crystal that pulses, and a treasure chest that opens on cue. The other 55 are static, which is what a scatter prop should be.Real scale, ready to place. Everything is in metres with its origin at ground contact (a 0.7 m traffic cone, a 4.6 m street lamp, a 7.9 m windmill), so props land on terrain instead of needing nudging. Every prefab instantiates at scale 1, facing +Z, with a fitted BoxCollider already on it.Cheap enough to scatter thousands. 15,413 triangles for all 62 at full detail, 101 to 516 each, and no textures at all: colour is per-material, so there is no texture memory and recolouring is a swatch change.Includes a demo scene laying out all 62 props by theme.Key features:- 62 props across 8 themes: forest (9), rocks (6), desert (7), winter (6), urban (9), industrial (8), fantasy (9), village (8)- 3 LOD levels on every prop, 186 model files in all- 7 animated props: campfire, torch, windmill, flag, lantern and crystal loop; the treasure chest plays a one-shot open- 15,413 triangles for the whole pack at LOD0, 101 to 516 per prop- No textures: colour is per-material, so recolouring is a swatch change- One 40-colour palette across all eight themes, so mixed scenes match- Real-world metric scale, origin at ground contact, scale factor 1- A fitted BoxCollider on every prefab- One Editor command builds all 62 prefabs; a second builds the demo scene- Works in Built-in, URP and HDRP with no pipeline-specific variantProps: 62Model files: 186 (62 props x LOD0/LOD1/LOD2)Format: FBX, imported nativelyTriangles: 15,413 total at LOD0; 101 to 516 per propTriangles at LOD1 / LOD2: 13,621 / 8,486 totalVertices: 33,561 total at LOD0; 171 to 1,140 per propMaterials: 2 to 6 per prop, 204 across the packTextures: none; colour is per-materialUV mapping: no (untextured)Animation: 7 clips; six looping, one one-shot, 30 fpsRigging: no; the animated props are node-hierarchy animations, not skinned meshesLODs: 3 per prop, LODGroups built by the included Editor commandColliders: BoxCollider per prefab, fitted to LOD0Size range: 0.14 m to 7.9 mRender pipelines: Built-in, URP and HDRPDependencies: noneAI was used to create significant parts of this project.

