15 seamless Victorian wallpaper PBR texture sets, including pre-configured material examples for URP, a demo scene, prefab, and bonus floor texture.All textures are compatible with Built-in, URP, and HDRP render pipelines.Victorian Wallpaper Pack is a collection of 15 seamless wallpaper designs created for historical, vintage, gothic, manor, horror, and period-style interiors.The pack includes complete PBR texture sets that can be used with Built-in, URP, and HDRP render pipelines. The collection features a variety of colors and ornamental Victorian-inspired patterns, ranging from light and elegant designs to darker, more dramatic wallpapers.Each wallpaper includes a 2K Base Color texture and 1K supporting PBR maps.For convenience, the package includes pre-configured material examples for the Universal Render Pipeline (URP), along with a Demo Scene and a ready-to-use Wallpaper Panel Prefab for quick preview and setup.As a bonus, the pack includes a parquet floor material, a baseboard material, and separate Roughness maps for all 15 wallpapers.The textures can be easily applied to your own materials and meshes, and tiling can be adjusted to suit the scale of your environment.All textures are compatible with Built-in, URP, and HDRP render pipelines. The included demo materials and Demo Scene are set up for URP.• 15 seamless Victorian wallpaper designs• 15 ready-to-use URP materials• Base Color: 2048 × 2048• Normal Maps: 1024 × 1024• Ambient Occlusion Maps: 1024 × 1024• Height Maps: 1024 × 1024• MetallicSmoothness Maps: 1024 × 1024• Bonus Roughness Maps: 1024 × 1024• Roughness maps are provided as bonus source maps and are not assigned to the included URP materials• Bonus Parquet Floor Material• Bonus Baseboard MaterialAI-assisted image generation using OpenAI/ChatGPT was used during the creation of some wallpaper textures and supporting PBR maps.The generated outputs were manually reviewed and extensively edited in Photoshop, including cleanup, seamless tiling, alignment, color and value adjustments, resizing, and preparation of the final texture maps. Roughness data was additionally processed into MetallicSmoothness maps for use with URP.All final materials were manually assembled, configured, tested, and adjusted in Unity, including texture import settings, material properties, tiling, demo scene setup, lighting, and prefab preparation.

