An arcade-style drift car controller powered by Scriptable Objects for rapid tuning and modular setup.The visuals are created for URP but the logic part is for all SRPs.Deliver fast-paced, highly satisfying arcade driving mechanics to your game in minutes! Designed with a clean, data-driven architecture, this controller lets you create and tweak custom vehicle behaviors without touching a single line of code. Features full Unity 6 support, optimized physics handling, and complete modularity for seamless project integration.Features:Data-Driven Architecture: Complete vehicle physics and handling configurations powered by Scriptable Objects for easy tweaking and asset reuse.Arcade Physics Engine: Custom drift and momentum mechanics designed for responsive, fast-paced driving feel.Fast Enter Play Mode Support: Fully compatible with Unity 6+ domain/scene reload optimizations (no static reference leaks).Clean & Modular Codebase: Clean C# scripts under the FranForge.ArcadeCarController namespace, fully commented and easy to extend.Technical Specifications:Physics: Uses standard Unity 3D Physics (Rigidbody & Colliders).Input System: Supports both standard Unity Input and the New Input System.Render Pipeline Compatibility: Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), and Built-in Render Pipeline.Platform Support: Desktop (PC/Mac/Linux), Consoles, and Mobile-ready.Package Contents:Core C# Scripts (Car Controller, Input Readers, Utilities).Sample Scriptable Object presets for different car behaviors (e.g., Drift, Standard Arcade).Demo scene with a test track and ready-to-use car prefab.Complete documentation Readme file here.

