NWH Vehicle Physics 2 Integration for Game Creator 2
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Drive NWH Vehicle Physics 2 cars with your Game Creator 2 character. Enter and exit, seated drivers, lights, gears, fuel, damage and a full dashboard, all as visual scripting nodes.🎮 Everything is a nodeTwenty one Instructions, Conditions, Events and Properties, all sitting together in one Vehicle Physics category. Type "vehicle" into any Game Creator search box and the whole package comes up at once. If you can build a Game Creator trigger, you can build a driving game.🪑 A driver you can actually seePoint the Enter Vehicle node at a seat object and your character stays visible behind the wheel, ready to play a driving animation. Leave the seat empty and the character is hidden instead, which is lighter and perfect for a top down game. A placeholder driving pose and a ready made Game Creator State are included, so it looks right the first time you press Play.🤖 Cars that drive themselvesSet Control switches player input off without stopping the car. Set Vehicle Input then writes the throttle, brakes, steering and handbrake from your own Game Creator logic. That is a scripted chase. That is traffic. That is a taxi pulling up outside the shop, or a car rolling past in the background of a cutscene. All of it built from nodes you already know how to use.⛽ The systems around driving, not just the drivingRefuel a car at a petrol station, and charge the player for itRepair one at a garage, with the bodywork pushed back into shape when the vehicle has a Damage HandlerHead lights on when night falls, and blinkers when you want themShift gears up, down, or straight into the one you wantIs Grounded so you only hand out the landing bonus once all four wheels are down💬 Support that answersOur Discord link is in the package and in the welcome window. Several nodes in this package exist because a customer asked for them, and that is how we like to work.What is in the boxNodes21 visual scripting nodes in a single Vehicle Physics category10 Instructions, 4 Conditions, 2 Events, 5 PropertiesEvery node that takes a Vehicle accepts any object inside the vehicle, so a wheel, a door or a collider all resolve to their carLeave the Vehicle field empty on any node and it acts on the vehicle currently being drivenRequirementsGame Creator 2 Core. No other Game Creator module is required.NWH Vehicle Physics 2.Unity 6. Built and tested on Unity 6.3 LTS.Both host assets are sold separately and are not included.ONLY A PLACEHOLDER ANIMATION IS PROVIDED TO SHOW THE SYSTEM WORKS.its recommended you purchase your own car driving, entering and exiting vehicle animation for Unity asset store.

