Create and customize Firework Burst Effects in Unity, featuring Chrysanthemum Firework Preset, editable assets, runtime controls, and a ready-to-review demo.Firework Burst Effects focuses on creating responsive combat and impact visuals with adjustable color, scale, timing, and intensity. It is intended for weapons, abilities, enemies, boss encounters, impacts, action games, and cinematic sequences.Named examples and presets include Chrysanthemum Firework Preset, Crackle Firework Preset, Palm Firework Preset, Peony Firework Preset, Ring Firework Preset, Willow Firework Preset. The project contains 7 prefab assets, 1 material/preset asset, 1 custom shader asset, and 2 runtime scripts. This inventory is listed in detail below so the supplied content can be evaluated before import.The included demo scene presents the system in context and provides a practical starting point for integration. Start with the demo, inspect its example configuration, and then place the relevant prefab, material, or component in your own scene. Colors, intensity, speed, scale, timing, and other exposed parameters can be adjusted where supported by the selected effect.The package is organized so visual assets and runtime components can be inspected and adapted independently. This makes it suitable both as ready-to-configure content and as a foundation for project-specific variations.Compatibility: validated with Unity 6000.0.30f1. Detected render pipeline: Universal Render Pipeline (URP). Render-pipeline conversions are not included unless explicitly present in the package. Review the included demo video and technical details before purchase.- Suggested category: VFX / Combat- Unity version used for validation: 6000.0.30f1- Render pipeline: Universal Render Pipeline (URP)- Included VFX/examples: Chrysanthemum Firework Preset, Crackle Firework Preset, Palm Firework Preset, Peony Firework Preset, Ring Firework Preset, Willow Firework Preset, Firework Burst Showcase Demo Setup- Number of included VFX/examples: 7 named example/preset assets- Reusable content: 7 prefab assets; 1 material/preset asset- Demo scenes: 1- Runtime C# scripts: 2- Custom shaders: 1- Custom shader assets: Crisp Firework Particle URP- Texture sizes: no source texture assets; the package is procedural/material-driven.- Demo media: 2560x1440, 60 fps, 30-second H.264 video supplied in the matching media folder- Dependencies/requirements: Unity 6 project using the detected render pipeline; inspect the package manifest before importing into an existing projectAI was used during code refactoring and scene preparation.

