This is the Tower Defense template that other developers wish they had when they started. Complete. Clean. Ready to ship. Zero spaghetti code.
Cross-platform ready. Tested for PC, Android.--------------------------------------------------------------------------------🎯 BUILT FOR DEVELOPERS WHO VALUE THEIR TIME--------------------------------------------------------------------------------🛠️ DRAW ROADS IN SECONDS — NO PATHFINDING NEEDEDDrag a spline in your scene view, bend it around obstacles, and done — enemiesfollow it automatically. No NavMesh baking, no waypoint arrays. Just draw and go.🎬 VISUAL WAVE DESIGN WITH UNITY TIMELINESchedule enemy waves visually inside Unity's native Timeline editor. Drag, drop,and stretch custom spawner clips to control spawn rates, intervals, wave order,and multi-lane paths—zero complex scheduling code required.📦 EVERYTHING IS ALREADY IN THE BOXTwo fully playable demo maps. Pre-wired HUD with coin display, lives, wave counter,and a speed toggle (1x / 1.5x / 2x). Win and lose screens. Main Menu. Map selector.Press Play and it all just works.⚡ OPTIMIZED SO YOUR GAME RUNS SMOOTH UNDER PRESSUREProjectile pooling prevents garbage collection spikes. Events keep systemsdecoupled. No frame-rate crashes when 100+ enemies hit the screen at once.🎨 QUALITY 3D ART INCLUDED — PLAYABLE FROM DAY ONELow-poly towers, animated enemies, path tiles, rocks,trees and grass. Enough to ship a vertical slice or full demo on day one.--------------------------------------------------------------------------------⚙️ WHY THIS CODE WILL NEVER TRAP YOU IN A CORNER--------------------------------------------------------------------------------Most templates look great until you try to modify them — then everything breaks.This template was engineered differently:→ Event-Driven Architecture: An action-based EventManager means the UI,wave system, and game manager never talk directly. Add your own systemswithout touching existing code.→ Data-Driven Tower System: All tower logic driven by ScriptableObjects.Swap, clone, and balance freely in the inspector.→ Clean, C# Code: Every script is focused, readable, and properlyseparated. No 1000-line God classes. No untraceable bugs.→ Supports Mouse, Keyboard & Gamepad: Modern Unity Input System, ready out of the box.✔ 2 Playable Demo Maps (Map 1, Map 2) + Main Menu Scene✔ Low-Poly 3D Models (Towers, Enemies, Projectiles, Nature Props)✔ Full C# Source Code — Core, UI, Combat, Tower Placement, Pooling✔ ScriptableObject Data Assets for Towers, Enemies, Waves & MapsThe following Unity Package Manager dependencies are required and are installedautomatically via the package manifest:- com.unity.2d.sprite@1.0.0- com.unity.inputsystem@1.16.0- com.unity.mathematics@1.3.3- com.unity.splines@2.8.4- com.unity.timeline@1.8.9- TextMesh Pro (included with Unity)

