Arrows Out & Snake Out Puzzle — 900 Levels complete Game Template + Level Editor
MultiTech Studio
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900-level hyper-casual arrow-out template. Seasonal Golden Pass, Piggy Bank, timed Starter Pack, No Ads - IAP, 6 themes, 4 types hints. AdMob + Unity IAP ready.Works perfect in all render pipeline(s).May be need to change material as per used pipeline.Document, .apk, WebGL(Live)Arrows Out Puzzle — 900 Level Mobile Template by MultiTech Studio is a production-ready 2D hyper-casual puzzle project for Unity 2022.3 LTS (Built-in render pipeline).Tap colored arrow chains to slide them off the grid without blocking others — clear the board to win. The package includes 900 hand-authored levels, a visual Level Editor, polished arrow physics (ArrowManager path movement, corner fills, black-hole absorption), and three level-gated monetization systems: Golden Pass, Piggy Bank, and No Ads / Starter Pack IAP popups.Core gameplayArrow-out puzzle loop — tap an arrow to move it along its path; pre-move raycast blocks collisions900 JSON levels in Assets/Resources/Levels/ (lv1–lv900) with grid size, timers, and difficulty tagsAdvanced arrow rendering — head/body/tail segments, corner-fill curves per color (ArrowTypeSO)Obstacles — way blockers (with life), black holes (absorption + fade), portals (entrance/exit pairs)Level-clear ripple — satisfying grid ripple animation on board clearCamera — auto-framing + pinch zoom on large grids (CameraController)Difficulty tiers — Normal, Hard, SuperHard with HardLevelIndication popup4 hint types — Normal, Grid, Wand, Eraser — unlock by level on the HUDTutorial — tap tutorial (level 1) and zoom tutorial (level 5)Win screen — 3-star rating, confetti VFX, rewarded-ad 2× coinsLives & timer — continue with coins or rewarded ads on fail / timeoutBuilt-in Level Editor — paint arrows and obstacles, save new JSON levels without leaving UnityLevel-gated live-ops — major selling featuresEvery meta monetization feature unlocks and appears based on player level, creating a natural progression curve from pure gameplay to full live-ops — no extra wiring required.Piggy Bank: Level 5: Side button + fill bar; coins from each win accumulate until full, then claimNo Ads popup: Level 11 (Home): Side NO ads button opens IAP popup; removes AdMob after purchaseGolden Pass: Level 18: Seasonal 21-stage pass — Join popup, free + premium tracks, +1 pass coin per winStarter Pack popup: Level 19: Timed 24 h IAP offer with countdown on Home; auto-popup optionalGolden Pass highlights:Modular package in Assets/MultiTech Studio/GoldenPass/ — reusable across MultiTech templates20-day seasons, 21 stages, manual CLAIM rewards (coins + 4 hint types)Premium track via one-time IAP; persists across seasonsJoin required each season; tutorial once per accountPiggy Bank highlights:Fills from GameManager.coinInPiggyBank every level win (default 100)Win screen shows +coins or FULL; Home button shows stored/maxConfigurable capacity, unlock level, and claim countNo Ads & Starter Pack highlights:Ready-made IAP popups extending IapOfferPopupUIStarter Pack countdown timer; hides after purchase or expiryNo Ads calls AdsControl.RemoveAds() on successOther meta & retentionTheme shop — 6 unlockable themes (Colorful, Neon, Edge, Black, Snake, etc.)IAP shop — coin packs, Classic / Elite / Epic bundles, No Ads, Starter Pack, Golden PassShop — daily gift + rewarded ad coins (ShopThings)Saga Home map — scrollable level road with side meta buttons (unlocks level 11)Haptic feedback — mobile vibration on key actionsTrusted time — server-synced UTC for offer and season timersSettings — music, SFX, vibration toggles with persistenceMonetization readyGoogle AdMob (MT_ADMOB) — banner, interstitial, rewarded, rewarded interstitialUnity IAP (MT_IAP) — No Ads, Starter Pack, coin packs, bundles, Golden PassTest ad unit IDs pre-filled — replace before store submissionInterstitial gating by level threshold via ProjectSetupDataWhat's includedScenes: Splash, Main900 level JSON files, Level Editor, full C# sourceArrow prefabs (Colorful, Neon, Edge, Black, Snake themes)UI prefabs, fonts (Lilita One), SFX/music clips, confetti VFXGolden Pass module, documentation in Document/Get started in minutesOpen Assets/MultiTech Studio/Arrows Out Puzzle Game/Scenes/Splash.unityPress Play — Splash loads Main automaticallyOpen Tools → Multi Tech Studio → Arrows Out Puzzle → Project Setup — verify SDK definesReplace AdMob test IDs in Assets/Resources/ProjectSetupData.assetSet your bundle ID and IAP product IDs, then build for Android or iOSImportant notes for buyersDOTween requires a valid license from Demigiant for commercial use; enable MT_DOTWEEN in Project Setup after importAdMob / IAP SDKs use test IDs in the template — swap before releaseAssets/Resources/ must stay at project root (Unity loading requirement)Unity version: 2022.3.62f3 LTSRender pipeline: Built-in (2D)Platforms: Android, iOS (touch + mouse in Editor)Input: Touch + mouseUI: Unity uGUI + TextMesh ProAnimation: DOTween (MT_DOTWEEN)Ads: Google Mobile Ads + MT_ADMOBIAP: Unity Purchasing 5.x + MT_IAPData: JSON levels via Resources.Load

