Physically Based, procedural Wet Shading for texture based flowing water simulation
Supports:
>Diffuse map
>Normal map
>Water map
>Water Color
>Water Quantity
>Water Normal Map
>Water Refraction+Depth Map
>Water Smoothness+Metallic
>Ambient Reflections
*Flow Script (C#)
>Water direction flow
>Ripple animation system
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Feel free to contact me:lp_unity_creations@hotmail.com