Bury your bugs before the reviews do. Free crash, exception and session telemetry for Unity — one-click SDK install, in-editor docs, live dashboard. Free under 10 peak CCU.💬 Join the AnkleBreaker Community! 💬Got a question, feedback, or a feature you'd love to see? Join our Discord, we actively improve our assets based on your input, it's where we drop our latest announcements and run giveaways.👥 Discord: 👉 https://discord.gg/2D36VUmsYN🌐 Website: 👉https://anklebreaker-consulting.com/frYour game runs fine on your machine. That is the problem.Tombstack tells you what actually happens on players' machines: the exception nobody reported, the crash that left no log, the hang that turned into a one-star review. Crash and analytics built for game studios, by a game studio — and free for games under 10 peak concurrent players.This asset is the front door. It installs the Tombstack SDK in one click, pins it to a published version, tells you when a newer one ships, and carries a full searchable manual right inside the editor.THE AUTOPSY, AUTOMATEDYou do not write a reporting layer. Link the project once and the SDK reports on its own:✔ Unhandled exceptions on every thread — plus unobserved Task exceptions and AppDomain failures, grouped by stack signature so 40,000 crashes become one grave✔ A rolling session log uploaded with each report — the difference between a stack trace and knowing what the player was doing✔ Unclean shutdowns and OOM kills, caught on the next launch by a session marker, because those never reach managed code at all✔ Breadcrumbs — a 50-entry ring buffer, so the report tells a story instead of showing a line number✔ Session heartbeats for live CCU, session counts and your crash-free rate✔ Frame statistics — average FPS, slow-frame percentage, hitch count, worst frame — plus an app-hang watchdog✔ In-game bug reports from players, with a screenshot attached✔ An offline write-ahead queue that retries across launches — a player on a plane still reportsMORE THAN CRASHES, WHEN YOU WANT ITOne-line calls, batched in the background:Tombstack.SetUser("user-123");Tombstack.AddBreadcrumb("Entered the boss arena");Tombstack.TrackEvent("level_complete");Tombstack.ReportBug("The door will not open");Plus a standard taxonomy the dashboard already understands: progression funnels, economy sources and sinks, purchases in minor units, ad impressions. Progression answers the question a crash dashboard never does — where do players stop playing?AI TRIAGE OVER MCPPoint Claude or Cursor at your graveyard with the Tombstack MCP server: crash summaries, signature drill-downs, bug reports and triage actions. Sixteen tools, one config block.WHAT THIS ASSET ADDS✔ One-click install — no Package Manager git URL to copy by hand✔ Pinned to a published tag, so your whole team resolves the same code✔ Update notices — once per version, in the console, never a popup that steals focus✔ A Welcome window whose four-step checklist reads your project and ticks what is actually done✔ A 19-page in-editor manual with cross-tab search and buttons that perform what they describe✔ A CLICKME asset at the package root: status, plus one button for everythingPRIVACY, HONESTLYTurn on Require Consent and nothing is captured, queued or sent until your game calls SetConsent(true) — heartbeats included, and server-triggered log pulls too. Before you identify anyone, devices are told apart by an identifier derived on-device and salted with your game token: the raw identifier never leaves the device, and the same device is unlinkable across games, including your own.CCU-PEAK BILLING✔ This asset: free.✔ The SDK: free, MIT licensed, source in a public repository.✔ The service: free under 10 peak concurrent players, no credit card. You pay for your monthly peak CCU — not seats, not events — and crash ingestion is never throttled.Also available: a standalone native C/C++ SDK, a command-line tool, and the MCP server above. Unreal Engine support is on the roadmap.Tombstack — More infos on: https://tombstack.com🛠️ We also offer other quality & productivity tools for Minimaps, Cinematic Cameras, Manager Initialization, Radial Menus, and more.REQUIREMENTS
▸ Unity 6000.0 or newer — the Tombstack SDK's floor, declared in its package.json. This asset itself imports and opens on 2022.3 as well, on purpose: telling you why nothing can be installed beats failing to import.
▸ Mono and IL2CPP. The SDK is AOT-safe: no dynamic codegen, no reflection-based serialization beyond JsonUtility.
▸ git on the PATH for the one-click install — Unity resolves git packages with the git CLI. A tarball route is documented in-editor for machines without it.
▸ A free Tombstack account for the dashboard. No credit card.
WHAT GETS INSTALLED
This asset does not vendor the SDK. It adds com.anklebreaker.tombstack through Package Manager, pinned to a published tag, so you can see, audit, update and remove it like any other package — and so your whole team resolves the same commit. Nothing this asset ships reaches a player build: it is entirely editor-only and has no runtime assembly.
ASSEMBLIES
▸ AnkleBreaker.TombstackForUnity.Editor — the Welcome and Documentation windows.
▸ AnkleBreaker.TombstackForUnity.Installer.Editor — the installer. It references nothing, so it keeps compiling, and keeps explaining itself, when the SDK is absent or the project does not build.
These deliberately do not reuse the SDK's own assembly names, so the two can never collide.
EDITOR SURFACES ADDED
▸ Tools > AnkleBreaker > Tombstack For Unity > Welcome
▸ Tools > AnkleBreaker > Tombstack For Unity > Documentation
▸ Tools > AnkleBreaker > Dependencies Installer > Tombstack For Unity
▸ CLICKME.asset at the package root
The SDK itself adds Window > Tombstack > Hub, Window > Tombstack > Sign In, and Edit > Project Settings > Tombstack.
SETUP — ABOUT FIVE MINUTES
Import. The Welcome window opens by itself.
Install the SDK — one button.
Window > Tombstack > Sign In.
Window > Tombstack > Hub > Connection > LINK THIS PROJECT.
Enter Play Mode and throw once to confirm the whole chain.
After that the SDK is autonomous. The config asset written by step 4 lives under Resources/, so nothing in your game has to call Init — though Tombstack.Init(token, endpoint) is there if you prefer to be explicit.
WHAT IS COVERED TODAY
Managed C# exceptions on every thread, unobserved Tasks, AppDomain failures, unclean shutdowns, app hangs, frame statistics, breadcrumbs, rolling session logs, screenshots, analytics events, numeric metrics and player bug reports. A native crash core — Windows SEH, POSIX signals, Mach — with on-disk minidump upload is the next track and is not shipped yet. This page says so on purpose: you should know before you ship, not after.
NETWORK
This asset contacts GitHub only, and only to read the SDK repository's tag list; answers are cached for six hours so the unauthenticated rate limit is never a problem. It sends nothing about you or your project anywhere. The SDK talks to your Tombstack tenant, or to your own endpoint if you self-host.
LINKS
▸ Tombstack — https://tombstack.com
▸ SDK source, MIT — https://github.com/AnkleBreaker-Studio/tombstack-unity
▸ Native C/C++ SDK — https://github.com/AnkleBreaker-Studio/tombstack-native
▸ AnkleBreaker Studio — https://www.anklebreaker-studio.com

