Crash into retro Halloween fun! These hilarious witchy Y2K pop songs will keep you laughing.Y2K Halloween Music Pack Vol2Crash into retro Halloween fun! These hilarious witchy Y2K pop songs will keep you laughing.#WitchyPop #Y2KParty #FunnySpooky[ Previews ]This Music Pack includes 200 tracks with a total length of 7:06:17 and is divided into multiple previews as shown below.Broken BroomCrash into retro Halloween fun! These hilarious witchy Y2K pop songs will keep you laughing.#WitchyPop #Y2KParty #FunnySpookyhttps://youtu.be/b1u3Z8dRsIgHomestay ReaperChill spooky vibes with a comedic 2000s twist. Your grimly hilarious Halloween soundtrack awaits.#HalloweenVibes #SpookyY2K #DarkComedyhttps://youtu.be/82xvxCgXtGoUsed CoffinSecond-hand scares and first-class Y2K laughs! Dig up the best comedic vintage monster tracks.#MonsterMash #Y2KRetro #FunnyHalloweenhttps://youtu.be/rLR5-FXzO0MCommuting WitchRush hour magic meets 2000s pop-punk! The silliest spooky tunes for your daily October drive.#SpookySeason #Y2KPopPunk #HalloweenFunhttps://youtu.be/L6UWJrV75D8Underpaid GargoyleStone-cold comedy beats from the early 00s! Rock out to the funniest monster work complaints.#GargoyleRock #Y2KHalloween #ComicMusichttps://youtu.be/7X95rVntZuYFeatures:Total 200 themes of FULL ARRANGED tracks in the PackNumber of Audio Wavs: 200Number of Audio Cues: 200Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVsDoes music loop: NOMinutes of audio provided: 7:06:17Supported Development Platforms: ANYSupported Target Build Platforms: ANYDocumentation: N/AImportant/Additional Notes: N/A1. Composition & IdeationAll music is produced exclusively using Cubase Pro 13 as DAW.The initial creative stage involves selecting a musical style (e.g., lo-fi hip-hop, cinematic ambient, hybrid jazz) and establishing the structure and mood of the track.To assist in melody development, I use AI tools Suno (Pro Plan) to generate short melodic ideas or themes.These melodies are seperated via Spectra Layer, then manually edited, restructured, or layered with additional parts.All chord progressions, rhythmic frameworks, and instrumental decisions are made by me.AI is only used for limited creative inspiration and not for complete arrangements.2. Sound Design & SamplingI use a wide variety of industry-standard VST instruments and libraries.Key tools include Kontakt, Omnisphere, Serum, and etc (too many)Output Co-Producer is one of great tool for sample usage, which permits full commercial use of their libraries.Additional samples and loops are sometimes sourced from Splice.com and built-in Cubase libraries and custom presets.All samples are either royalty-free or properly licensed for commercial use.3. Arrangement & EditingI arrange the track manually in Cubase, defining sections such as intro, verse, drop, and outro with attention to dynamic pacing and usability in media contexts.Key modulation, automation, timing corrections, and transitions are all edited without AI assistance.4. Mixing & MasteringMixing is done using a combination of over 30 professional-grade plugins, including,FabFilter Pro-Q3, Valhalla Reverb, RC-20 Retro Color, Soundtoys, Slate Digital and etc.Final mastering is completed using T-RackS by IK Multimedia, ensuring commercial loudness standards (-14 LUFS for streaming or -10 LUFS for commercial sync usage).Mixes are tested across multiple playback systems for quality assurance.5. Export & FinalizationTracks are exported in WAV (16-bit, 44.1).Metadata is added manually.If required, watermarked MP3 previews are generated for demo purposes.Video previews (for Unity or YouTube) use stock footage licensed from Artlist.io, which is covered under a valid commercial license issued.6. Notes on AI UsageAny track that includes AI-derived material, even partially, is clearly marked as such in accordance with Unity's guidelines.

