Frontier - Sci-Fi Power Generation, Fuel & Supply Bundle
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Build believable sci-fi field infrastructure with modular assets for fuel storage, power generation, distribution, and portable energy supply. Designed for outposts, survival, and industrial scenes.Build believable sci-fi power and supply infrastructure for remote outposts, survival bases, industrial sites, and field operations.Frontier - Sci-Fi Power Generation, Fuel & Supply Bundle combines four Frontier asset packs into one modular infrastructure collection covering fuel storage, power generation, power distribution, and portable energy supply.The system is designed around a simple operational logic:Store fuel. Generate power. Distribute it through infrastructure or charge portable energy cells.Create fuel depots, generator stations, charging areas, power distribution points, maintenance zones, mining sites, engineering facilities, survival bases, and remote operational installations using assets designed around grounded industrial logic and restrained sci-fi aesthetics.The assets work both as standalone environmental props and as parts of a larger connected Frontier Asset system.Included Asset Packs - 30 unique assetsFrontier - Field Fuel Storage & Supply - 13 assets (2 shared between packs)Modular fuel storage and handling equipment including a fuel drum, canister, rack, pallet, hoses, valves, couplers, and a fuel nozzle.Frontier - Portable Field Generator - 3 assets (2 shared between packs)A portable sci-fi generator with supporting fuel containers, designed as the central power-generation asset of the bundle.Frontier - Field Power Distribution - 9 assetsA modular field power-conversion and distribution system featuring a power converter, mounting options, and raw and standardized power connectors. Use it to visually connect generated power with equipment and infrastructure.Frontier - Portable Energy Supply - 7 assetsPortable energy cells, energy canisters, cores, and storage crates designed for portable power storage and supply. Energy cells can function as chargeable field resources for equipment, gameplay systems, or environmental storytelling.Bundle Features30 unique game-ready prefabsAssets for fuel storage, power generation, power distribution & storageField Fuel Storage and Portable Field Generator share 2 assets.Designed for sci-fi, industrial, survival, exploration and frontier environmentsLOD0–LOD2 included2 - 4K texture setsMask-driven customizable PBR materialsAdjustable color, wear, dirt, rust, surface variation, and emissionMultiple set-up material color and worn/clean variants includedIncluded Material Helper for efficient material switching and reassignmentSample scenes for asset and material previewURP and HDRP supportUnity 2022.3 LTS+Designed for PC and consoleGrounded industrial design with restrained sci-fi detailing suitable for a wide range of projectsModular Frontier SystemThe bundle is designed as part of the wider Frontier asset system.Its four packs form a connected field-energy system that makes the bundle suitable both for environmental storytelling and for projects where players interact with fuel, generators, energy cells, powered equipment, or resource networks.The assets can also be combined with other Frontier products to create larger outposts, engineering facilities, mining operations, resource networks, and deployable field installations.- Set up a base of operations using Frontier - Outpost Shelter- Use the bundle to power up Frontier - Mining Drill- Maintain, repair and customize your equipment using Frontier - Engineer's ToolboxMaterials & CustomizationFrontier assets use a mask-driven PBR material workflow designed to provide visual variation without requiring texture editing.The customizable materials give you control over:Color layersText and symbol layersSmoothness, metallic, and clearcoat propertiesWear, rust, and dirtSurface color and normal variationEmission intensity and colorThis makes it easy to adapt the assets to different environments, factions, surface conditions, and project art directions.Interaction ScopeThe bundle contains environment-art assets only.No gameplay systems or interaction logic are included. Assets are prepared for integration with your own scripting, animation, interaction, or gameplay systems. Unity Built-In Render Pipeline is not supported.Included Content30 unique game-ready prefabsFrontier - Portable Energy Supply: 7 prefabsFrontier - Field Power Distribution: 9 prefabsFrontier - Portable Field Generator: 3 prefabs (2 shared between packs)Frontier - Field Fuel Storage and Supply: 13 prefabs (2 shared between packs)UnityUnity Version: 2022.3 LTS+Render Pipelines: URP and HDRPBuilt-In Render Pipeline: Not supportedTarget Platforms: PC and ConsoleOptimizationLODs: LOD0–LOD2 includedPolycount at LOD0: Field Fuel Storage and Supply: 512 – 10,366 triangles per assetPortable Field Generator: 10,000 – 32,000 triangles per assetField Power Distribution: 950 – 14,161 triangles per assetPortable Energy Supply: 2,500 – 21,000 triangles per assetTextures: 2 - 4KMaterials and meshes are optimized for real-time renderingMaterials & CustomizationMask-driven PBR customizable material workflowTexture Maps: Normal, Emission, MaterialMask, TintMask, SurfaceMaskMultiple color variants depending on assetClean and worn surface variantsAdjustable color tint layersAdjustable wear, rust, and dirtAdjustable smoothness, metallic, and clearcoat propertiesSurface color and normal variationAdjustable emission intensityText and symbol customizationFrontier Material Helper included for material switching and reassignmentIncluded Asset TypesPortable field generatorFuel drums and canistersFuel storage racks and palletsFuel hoses, valves, couplers, and nozzleField power converter and mounting componentRaw and standardized power connectorsPortable energy cells and canistersEnergy storage crates and componentsAdditional InformationSample scenes included for URP and HDRPShared FrontierCore frameworkNo gameplay systems or interaction logic includedNo animations includedAssets are prepared for integration with custom scripting, animation, or gameplay systemsAI-assisted tools were used during development to support editor scripting and shader workflow implementation. All 3D assets, models, and materials were created manually.

