ShipCheck is a Unity Editor release readiness tool that validates projects, flags Asset Store export risks, and generates QA reports before you publish.ShipCheck is an editor-only release readiness cockpit for Unity projects.It helps you catch common pre-release and Asset Store submission risks before you publish. Run a scan, review grouped findings, check the readiness score, follow guided next actions, and export clean reports for QA or release records.Especially useful before:• Asset Store uploads• Client handoffs• Demos and playtests• Production releasesShipCheck checks package hygiene, project settings, documentation, scenes, render/performance settings, dependency signals, and export boundaries.The dedicated Asset Store profile highlights files that may accidentally be included in an upload and offers guided actions:• Package Guide• Copy Export List• Copy Exclude List• Ignore Project AssetsShipCheck does not modify runtime gameplay code. It is a pure Unity Editor workflow tool with clear manual-review steps for anything that should not be fixed automatically.• Unity Editor-only validation tool (no runtime dependencies)• Version 1.0.0• Dedicated Asset Store readiness profile• Readiness score with grouped warnings and severity levels• Scans package hygiene, documentation, scenes, project settings, render settings, performance signals, dependencies, and export risks• Detects project-level assets that may be included in Asset Store exports• Guided export actions: Package Guide, Copy Export List, Copy Exclude List, Ignore Project Assets• Report export in Markdown, HTML, and JSON• Safety notes and manual-review workflow for non-automatic fixes• No gameplay runtime code required• Designed for pre-release QA, Asset Store preparation, publisher review, and release recordsAI was used to assist with parts of the source code and documentation. All AI-generated content was reviewed, tested, and validated by the publisher before release.

