Realistic deformable tire driven by Unity Wheel Collider. Supports flat tires, adjustable dirt, automatic wheel radius, and includes a Blender rig for easy customization. Also supports NWH's 3D wheel.This package provides a realistic and efficient tire deformation system based on rigging techniques. Simply assign a Unity Wheel Collider, and the tire will automatically respond to the load applied to the wheel.As forces change—whether from added vehicle weight, acceleration, or terrain interaction—the tire deforms accordingly, producing convincing visual results. Multiple parameters are available to fine-tune deformation behavior and achieve the desired look.You can dynamically switch between normal and flat tire states at runtime. The wheel radius updates in real time to match the current deformation, maintaining consistent interaction with Unity’s physics system.A built-in dirt layer allows you to control the tire’s level of dirtiness. This layer deforms together with the tire, preserving visual coherence.The package includes several pre-rigged tire models, as well as a Blender file and instruction video to guide you in rigging your own custom tires.For even greater realism, combine this asset with our shock absorber and suspension system.https://assetstore.unity.com/packages/3d/props/realistic-car-suspension-3d-302822Supports 3D wheel from NWH Physics package.Deformable tire models are available as prefabs with tire dirt layer created.This Asset Includes:* Prefabs (made of fbx models - included):fbx models:Tire1_rigedL (6090 triangles)Tire2_rigedL (1044 triangles)Tire3_rigedL (3408 triangles)Tire5_rigedL (5936 triangles)Tire7_riggedL (19993 triangles)Tire11_riggedL (19528 triangles)Tire12_riggedL (16163 triangles)Tire13_riggedL (16163 triangles)Tire14_riggedL (7748 triangles)* materials for all prefabs (including albedo and normalmap textures)* Demo scene with functional car.* Support package for NWH's Wheel Controller 3D* zipped Blender file with armature bones for rigging any fbx tire model - explained in the documentation and a YouTube Tutorial video* DeformableTire script has adjustable parameters to achieve desired deformation appearance, as well as optimization parameter that limits FPS rate at which the tire's skinned mesh renderer is being updated. Asset Features:- LOD - no- Rigging - yes- Animation - via script (included)AI was used to generate several 3D tire models, and tire textures.It was also used to generate sand and rock textures for demo scene as well as the tire/flat tire rolling sounds.

