Modular European heritage windows with shutter variants, PBR materials, selected LODs, and an architectural showcase scene for Unity URP.Designed and tested for the Universal Render Pipeline in Unity 6.3 LTS (6000.3.9f1).All included materials and demonstration content are configured for URP.Built-in Render Pipeline and HDRP are not supported in version 1.0.0.No additional Asset Store packages are required.CYW Heritage Windows is a collection of 12 sets of European-inspired historical windows created for old town environments, residential facades, period architecture, gaming, and architectural visualization.The collection includes a wide variety of styles, including basement windows, narrow and full arched windows, balcony windows, ornate gable designs, louvered windows, rectangular and arched skylights, and circular oculus windows. Many sets include separate prefab versions with open shutters, closed shutters, or no shutters, allowing buildings to appear less repetitive while maintaining the simplicity of scene definition.These assets are primarily designed as static exterior architectural elements. The shutter variations are provided as separate prefabs and are not controlled by animation, scripting, or an opening system. This makes the package well-suited for building environments, background architecture, street scenes, historic districts, and other projects where detailed visual variation is required without additional runtime systems.The models are provided as ready-to-use Unity prefabs with URP-compatible PBR materials. LOD support is included for 13 prefabs across the collection. Ten prefabs feature three levels - LOD0, LOD1, and LOD2 - while three prefabs feature two LOD levels. LOD availability varies between different window styles and variations. The texture resolution and maps available also vary by asset, with most textures around 2K and one asset using textures up to 4K.Window sizes intentionally vary between styles, reflecting the different architectural roles of basement, facade, balcony, dormer, and decorative windows. The prefabs can be resized using their Transform to better fit the proportions of a specific building.An architectural display scene is included to show the collection in context. The demo environment is also included as usable package content.The package does not require any scripts, custom shaders, animations, or additional Asset Store packages. It is intended for Unity projects using the Universal Render Pipeline.Tested with Unity 6.3 LTS (6000.3.9f1) and configured for the Universal Render Pipeline (URP).3D Content:- 12 unique historical European window sets- 34 ready-to-use window model variants- 36 FBX Model Prefabs / model files in total- 2 additional demo/display FBX models- 1 architectural demonstration scene- 68 materials/material sub-assetsLODs:- 12 window assets include LOD support- 10 assets include LOD0, LOD1 and LOD2- 2 assets include LOD0 and LOD1- 22 assets do not include additional LOD levelsPolygon Counts (triangles):- LOD0: average 2,172, median 1,430, range 148–18,662 across 34 window variants- LOD1: average 1,158, range 160–3,092 across 12 assets- LOD2: average 776, range 14–2,889 across 10 assetsThe W05 Twin Arch Balcony is a higher-detail hero asset and represents the upper end of the polygon range. Its decorative balcony railings and planter components are removable for users who require a lighter configuration.Textures:- 314 texture files- Source textures are primarily around 1K–2K- Selected source textures are 4K- One W05 source texture is 8192×8192- 313 PNG files and 1 EXR fileTexture map types:- 98 Base Color- 99 Normal- 48 Specular- 34 Roughness- 7 Metallic- 5 Packed / Mask- 3 Opacity / Alpha- 20 additional supporting/unclassified texturesTexture-map availability varies between assets; not every asset uses every map type.Normal maps are configured using Unity's Normal Map import type.Non-color data maps use linear / sRGB-off import settings where applicable.Animations: NoAudio: NoRender Pipeline:- Universal Render Pipeline (URP)Dependency:- com.unity.render-pipelines.universalAI tools were used to create a small number of individual 3D elements and a window base object.All AI output was manually inspected, cleaned, adjusted, combined, textured, optimized, configured as prefabs, and tested in Unity by CYW Studios.AI tools were also used for selected texture images that were manually adjusted where necessary.The remaining window assets, UV work, topology editing, LOD creation, material definition, naming, package organization, and architectural display scene were created and assembled by CYW Studios.

