Audits textures that are actively assigned to material shader slots and checks their Unity import settings. It does not scan unassigned textures or classify files by filename.Editor-only utility. Designed for use with Built-in Render Pipeline, URP and HDRP materials.CYW Texture Import Auditor is a lightweight Unity Editor tool for checking texture import settings used by project materials.The tool scans textures assigned to material shader slots and reports common import issues without relying on filenames.It can detect incorrectly imported Normal Maps, linear PBR data textures with sRGB enabled, and data textures that were mistakenly imported as Normal Maps.Shared textures used in incompatible shader roles are reported as conflicts and are never modified automatically. Textures using unusual importer types are also left for manual review.The workflow is simple: scan the project, review the results, select safe fixes, apply them, and scan again to verify the final import state.The auditor works from actual material usage. Only textures assigned to material shader slots under Assets are included in the scan. Unassigned textures are intentionally ignored, and filenames are not used to determine texture roles.Project material scanning under AssetsNormal Map validation and one-click correctionLinear PBR data checks for Metallic, Roughness, Smoothness, AO, Height, Mask and common packed mapsDetects sRGB settings that are incorrect for linear texture dataFlags data textures that were imported as Normal MapsReports shared-texture conflicts across incompatible shader roles and leaves them unchangedUnusual importer types are kept for manual reviewUsage count, Ping and Open controls for reported texturesSelective fixing with confirmation before reimportAutomatic rescan after fixes are appliedEditor-only, with no external dependenciesDesigned for Built-in Render Pipeline, URP and HDRPCustom shaders may use property names outside the auditor's automatic PBR role detectionDocumentation is included in the package as Documentation.pdfMaterial-driven scan: only textures currently assigned to material shader slots are analyzed.ChatGPT was used to assist with code generation and to create sample test textures used for demonstration. The final tool and sample content were reviewed and prepared for release by CYW Studios.

