Create PBR maps from textures, refine surfaces by colour region, and build URP or HDRP materials directly inside the Unity Editor.Officially tested with Unity 6000.3.9f1 in URP and HDRP. PBR Forge 2.2.0 creates native URP/Lit and HDRP/Lit materials with pipeline-ready packed maps. Built-in and Custom SRPs are not officially supported. Editor-only; no runtime dependencies.Create PBR materials from a colour texture or an existing texture set, directly inside Unity.- Generate Normal, Height, Roughness and Ambient Occlusion maps.- Start with the Classic generator, or adjust individual colour regions with advanced surface controls.- Build native URP and HDRP materials, process texture sets in batches and pack or convert texture channels.- Preview materials, save generation settings and assign results to scene objects.- Inspect textures, check import settings and manage supported asset changes with recovery tools.Use a docked tab or a resizable floating window, with adaptive previews and right-click shortcuts.Includes a detailed Vintage Industrial Motor example, sample textures, URP/HDRP sample support and documentation.Runs locally without an account, subscription or external AI service. Generated maps are procedural estimates and may need adjustment for your material.- Validated with Unity 6000.3.9f1 on Windows; URP 17.3.0 and HDRP 17.3.0.- Editor-only tool. Requires your project's active render pipeline; no additional Asset Store dependencies.- Classic and colour-region generation, guide-map inputs, saved settings and 16-bit Height output.- Native URP/Lit and HDRP/Lit materials, batch processing, channel packing/unpacking and custom RGBA composition.- Source formats: PNG, JPG and TGA.- Preview limits: Classic 256 px; Advanced 512 px. Export resolution is independent. 4K generation can require several GB of memory.- Motor sample: 41,200 triangles, separate paint/hardware materials, 4K paint textures and 1254 × 1254 hardware textures. Static model without animations, LODs or colliders.- URP sample scene included. For HDRP, import the included HDRP_Support.unitypackage before opening or customising the example.- Built-in/custom pipelines, custom shaders and automatic transparency setup are outside the supported workflow.- Generated maps estimate surface properties; generation does not make source images seamless.OpenAI tools assisted with code development and creation of the sample motor reference and hardware texture atlas. PBR Forge runs locally and does not use AI during operation.




