Sport Car - PhaserMultiple Features & Configurations:Rigged to make it drivableInterior mesh and details for first person viewStylized mid-poly car designMultiple changeable car paints (Materials)Openable doorsOpenable trunkOpenable hoodIncluded engine meshChangeable license plate on the backFront & rear lightsTurn signals (left/right)Preview Video - YouTubeJoin our Discord for feedback & support - DiscordNumber of Source Mesh Files: 1 FBXAdditional Unity Mesh Assets: 0Imported Vertex Count (source FBX): 72,900Triangle Count (source FBX): 108,531Source Mesh Objects: 16Collision: No dedicated collision mesh included. Colliders can be generated or configured in Unity if required.LODs: NoRigged: Yes, custom armature included (11 bones)Number of Material Files: 75- 25 Built-in materials- 25 URP materials- 25 HDRP materialsNumber of Shader Files: 2 Built-in compatibility shaders- 1 opaque Standard-surface compatibility shader- 1 transparent Standard-surface compatibility shader- Both include SRP-tagged compatibility subshadersNumber of Shader Graphs: 0Number of Texture Files: 65 lossless PNG files plus 1 Unity cubemap- 43 converted source textures- 22 derived paint maps, packed masks, neutral utility textures and checker platform textureTexture Resolutions:- 32 x 32- 512 x 512- 2048 x 1024- 2048 x 2048Supported Render Pipelines:- Built-in Render Pipeline- Universal Render Pipeline (URP)- High Definition Render Pipeline (HDRP)Supported Development Platforms: Platform-independent Unity content. Tested on Windows with Unity 6000.3.4f1.Important/Additional Notes:Separate materials, prefabs and example scenes are included for Built-in, URP and HDRP. The Built-in version uses the supplied compatibility shaders. URP and HDRP use the official Unity Lit shaders. Use assets from the folder matching your project's active render pipeline. Do not mix Built-in, URP and HDRP materials. Seven prefabs are included per pipeline: six closed paint-color vehicles and one orange open-pose vehicle. The open-pose vehicle includes outward-opened doors, an opened hood and an opened trunk. The source FBX imports without warnings or errors and uses identity rotations for all mesh objects. All vehicle prefabs face Unity +Z.No dedicated collision mesh, LODs or custom runtime scripts are included.

