SUV Car - RavagerMultiple Features & Configurations:Rigged to make it drivableInterior mesh and details for first person viewStylized mid-poly car designMultiple changeable car paints (Materials)Openable doorsOpenable trunkOpenable hoodIncluded engine meshChangeable license plate on the backFront & rear lightsTurn signals (left/right)Preview Video - YouTubeJoin our Discord for feedback & support - DiscordNumber of Source Mesh Files: 1 FBXAdditional Unity Mesh Assets: 2- 1 corrected right-wheel visual mesh- 1 polished 14-spoke wheel overlay meshImported Vertex Count (source FBX): 67,395Triangle Count (source FBX): 106,957Source Mesh Objects: 14Collision: No dedicated collision mesh included. Colliders can be generated or configured in Unity if required.LODs: NoRigged: Yes, custom armature included (13 bones)Number of Material Files: 78- 26 Built-in materials- 26 URP materials- 26 HDRP materialsNumber of Shader Files: 1 cross-pipeline compatibility shader with Unity Standard passes/fallback and lightweight URP/HDRP unlit fallback SubShadersNumber of Shader Graphs: 0Number of Texture Files: 71 lossless PNG files plus 1 Unity cubemap- 46 converted source textures- 25 derived paint maps, packed masks, neutral utility texture and checker platform textureTexture Resolutions:- 32 x 32- 512 x 512- 1024 x 512- 2048 x 2048Supported Render Pipelines:- Built-in Render Pipeline- Universal Render Pipeline (URP)- High Definition Render Pipeline (HDRP)Supported Development Platforms: Platform-independent Unity content. Tested on Windows with Unity 6000.3.4f1.Important/Additional Notes:Separate materials, prefabs and example scenes are included for Built-in, URP and HDRP. The Built-in version uses the supplied compatibility shader with Unity Standard passes/fallback; lightweight unlit URP/HDRP fallback SubShaders make it SRP-compatible for validation. Use assets from the folder matching your project's active render pipeline for full PBR quality. Do not mix Built-in, URP and HDRP materials. Seven prefabs are included per pipeline: six closed paint-color vehicles and one blue open-pose vehicle.No custom runtime scripts are required.

