Boss AI Toolkit Mobile - Create Bosses, Enemies & Combat AI
LevelKraft Games
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Create bosses, enemies, and combat AI using a modular, phase-based system. Design behaviors, abilities, and attacks easily with full flexibility and customization.Boss AI Toolkit is a powerful and flexible system that lets you create everything from simple enemies to multi-phase boss fights — all within a unified, modular workflow.Design combat behaviors, chain abilities, and control AI decisions with ease — while still having full freedom to customize and extend the system when needed.Mobile Spider & Worm Pack — FREE WITH BOSS AI TOOLKIT ($30 value)📚 Documentation & SupportStep-by-step DocumentationBeginner-friendly Video Tutorials⚡ Fast support via Discord for any questions or issues⚔️ What You Can CreateEpic multi-phase boss fightsSimple enemies with basic attack logicRanged attackers, melee fighters, and hybrid AIUnique combat behaviors using modular abilitiesWhether you're building a mobile game or a full-scale action title, this system adapts to your needs.🧠 Core Features🎯 Modular Ability SystemCreate and combine abilities to define how your AI behaves:Charge / dash attacksProjectile & spawning systemsArea attacks (meteors, thunder, etc.)Teleportation & stealth mechanicsJump, bite, spit, and special attacksClone & summon systemsWeapon throw & recaptureMix and match abilities to create completely unique enemies.🧠 Smart Movement & BehaviorDirectional movement system (8 directions)Boss Taunt and Idle BehaviourNavigation-based AI movementOptional IK spine look-at system🔄 Phase-Based AI SystemControl behavior based on health or conditions:Define multiple combat phasesAssign different abilities per phaseSet min/max attack timingChoose sequential or random executionFine-tune difficulty and pacing🎮 Combat & Interaction SystemDamage & health systemBoss health bar and UIHit reactions & impact effectsAI vs AI support (boss vs boss or enemies)🧍 Player Controller (Included)Mobile-ready joystick movementRun, dodge, melee, shieldTouch-based rotationCamera follow systemPC Controls included🎬 Presentation & PolishCamera shake effectsPlay Boss DialoguesBoss name & UI elementsDefeat / victory panelsSound integration⚡ Designed for FlexibilityCreate AI with 1 ability or 10+ abilitiesWorks for bosses, enemies, and custom agentsEasy to set up, yet fully customizableFull source code included for advanced modifications🎯 Who Is This For?Developers who want to save time building AI systemsDevs creating boss fights or combat-heavy gamesSolo devs looking for plug-and-play flexibility💡 Why Choose Boss AI Toolkit?Instead of writing custom AI for every enemy,you get a reusable, scalable system that grows with your game.⚡ Need help? Get fast support via Discord for any questions or issues.📧 Prefer email? Reach us at ynexdeveloper123@gmail.com📦 Customization & ExtensibilityCreate AI with single or multiple abilitiesFully customizable parameters for all systemsFull source code includedExtend or modify behaviors via C#📚 Documentation & SupportDetailed documentation includedStep-by-step video tutorialsFast support via Discord🧩 CompatibilityBuilt for Unity (supports standard pipeline workflows)Compatible with mobile and PC projectsUses Unity NavMesh system🔧 Core SystemsModular AI system with ability-based architecturePhase-based behavior system (health-driven logic)Configurable ability sequencing (random or sequential)Adjustable min/max attack intervals per phaseSupports both simple enemies and complex boss AI⚔️ Combat Abilities SystemMoving abilities (charge, chase, attack)Projectile spawning system (ground & aerial)Area-based attacks (e.g., meteor, thunder strike)Teleportation with position offset controlJump and airborne attack supportMelee “go and attack” behaviorContinuous attack abilities (e.g., flamethrower)Action + movement combined abilitiesClone / summon systemWeapon throw and return mechanicsSpecial attacks (spit, bite, appear/disappear)🧠 AI Behavior & MovementNavMesh-based movement8-directional movement supportOptional IK spine look-at systemTarget tracking and rotation systemSupports AI vs AI Battle❤️ Combat & Damage SystemHealth and damage handlingBoss health UI systemHit reactions and animationsImpact VFX support on hitConfigurable damage sources (player or AI)🎮 Player Controller (Included)Mobile joystick movement systemRun, dodge, melee, and shield mechanicsTouch-based rotationCamera follow system🎬 Visual & Audio FeaturesCamera shake systemBoss Dialogoue SystemSound effect integrationBoss name display and UI elementsDefeat / victory panels🛠️ Tools & UtilitiesAnimation batch tool for faster setupInspector-based configuration for abilities

