47 rigged, animated, LOD'd low poly street vehicles: delivery vans with opening doors, coupes with deploying airbrakes, wheelie-popping bikes and burnout muscle cars.Models are FBX with materials embedded, so Unity builds them at import time against whatever pipeline your project runs. The package ships no .mat or shader assets and no textures, so nothing renders magenta and there is no upgrade or material-swap step for Built-in, URP or HDRP. No package dependencies. Built and verified in Unity 6000.5.2f1.Fill your streets with character: 47 wheeled vehicles across 4 archetypes, boxy delivery vans, low sports coupes, long-hood muscle cars and 2-wheel speeder bikes, each in its own livery from a 13-palette set (taxi yellow, red racing, graffiti pink, gold luxury and more).Every vehicle is rigged with spinning wheels plus archetype-specific joints, and carries three baked clips: idle, drive, and a signature action. The van's rear doors swing open for deliveries, the coupe deploys its airbrake wing, the muscle car squats into a rear-wheelspin launch and the bike lifts into a wheelie. Uniform state names mean one Animator setup drives all 47.Key Features:- 47 vehicles, 4 archetypes, 13 liveries, no two identical- Wheel rigs plus archetype articulation: doors, wing, fork lean- 4 signature action animations, one per archetype- 3 LOD tiers each, LODGroups auto-built- idle / drive / action clips with uniform state names- Built for city builders, arcade racers, delivery sims, open-world trafficVehicles: 47Files: 141 FBX, 47 vehicles x 3 LOD tiersTriangles, LOD0: 172 to 284 per vehicle, 10,872 for the packTriangles, LOD1 / LOD2: 100 to 188 / 76 to 140Materials: 6 to 8 per vehicle, named, colour onlyTextures: NoneTopology: Quads; every part (boxes and 8-sided wheels) is one closed meshRig type: Transform hierarchies, no skinned meshesAnimation clips: 3 per vehicle: idle, drive, actionLODs: 3 tiers, LODGroups built by the editor scriptRender pipelines: Built-in, URP, HDRPDependencies: NoneUnity version: 6000.5 LTS, verified in 6000.5.2f1This package is produced by a procedural pipeline written specifically for it. Hand-written JavaScript builds every vehicle from analytic primitives (boxes and cylinders), names every joint in its rig, and bakes every animation clip as explicit keyframes. There is no randomness anywhere in the build: the same source produces the same geometry, rigs and clips on every run.AI was used as a coding assistant. No AI or ML model produces or post-processes any shipped asset.


