Add live face, pose, hand, and gesture tracking to your Unity project using on-device ML. Runs on your device (no cloud, no API keys). Four demo scenes and simple C# examples. Works on Windows and MacImperello Vision adds live face, pose, hand, and gesture tracking to your Unity project using on-device ML. It runs on the player's device, no cloud and no API keys. Use it for avatars, UI, fitness games, gesture controls, and similar features.What you can doFace tracking - follow facial points for avatars or effectsPose tracking - follow body joints for movement and gamesHand tracking - follow hand points for interactionGesture recognition - detect gestures like thumbs up or open palmHow to startImport the package into Unity.Open a sample scene (Face, Pose, Hand, or Gesture).Press Play with a webcam connected.Optional: use Tools → Imperello Vision → Setup Tools to confirm plugins and models are OK, or to open samples from one place.More help: Documentation/ImportGuide.mdCode examples: Documentation/GettingStarted.mdWhat's includedImperello libraries ready to useNative plugins for Windows and MacModel files for Face, Pose, Hand, and GestureFour editable demo scenesPlatformsWindows - Editor and built gamesMac - Editor and built gamesRequirementsUnity 6.0 or newer (tested on 6.3 LTS)Webcam for live demosTested on Windows 64-bit and Mac (Apple Silicon)You can use this in commercial Unity projects. Open-source parts are licensed under Apache 2.0 and similar terms; see Third-Party Notices.txt in the package.Key featuresLive face, pose, hand, and gesture tracking from a webcamOn-device ML - runs on the player’s device, no cloud, no API keysFour tracking modes: Face, Pose, Hand, GestureWorks in Unity Editor and in built games (Windows and Mac)Four ready-to-use demo scenes (editable sample scripts)Simple C# examples for your own scenesOptional Setup Tools window to check plugins and modelsML model files included (Face, Pose, Hand, Gesture)Native plugins for Windows and Mac includedDocumentation: Import Guide and Getting Started code guideCommercial use allowed (see EULA in the package)Third-party open-source licenses included (see Third-Party Notices.txt)Assistance in documentation, minor code refinements.

