Advanced server-authoritative visibility system for Unity multiplayer games. Prevent wallhacks with latency-aware visibility validation, and production-ready networking integration.This asset is fully compatible with Unity's Built-in Render Pipeline, URP (Universal Render Pipeline), and HDRP (High Definition Render Pipeline).It does not rely on custom shaders or visual effects, making it suitable for any SRP setup.Anti-Wallhack Visibility System PRO is a production-ready, server-authoritative visibility solution for Unity multiplayer games. Designed for competitive environments, it validates line-of-sight using advanced visibility sampling, latency-aware prediction, animation compensation, and environment-aware detection to ensure players only receive information they are legitimately allowed to see.Built for modern multiplayer architectures, the PRO version delivers highly accurate visibility validation while remaining scalable and framework-agnostic.Ideal for competitive shooters, extraction shooters, tactical games, battle royale titles, stealth systems, and large-scale multiplayer projects.Why Choose PRO?• Server-authoritative security: Visibility validation runs entirely on the server or host, preventing client-side wallhack exploits.• Production-ready architecture: Designed for real multiplayer games with configurable performance and scalability.• Environment-aware detection: Supports visibility through shadows and reflections for more realistic gameplay.• Latency-aware systems: Improves visibility consistency under real network conditions.• Animation-aware visibility: Accurately represents moving players using animation compensation.• Framework agnostic: Compatible with the most popular Unity networking frameworks.PRO FeaturesCore Visibility• Observer-based FOV and distance validation• 180°, 270°, and 360° observer modes• Broad Phase visibility optimization• Fixed and dynamic visibility sampling• Physics-based line-of-sight validation• Visibility Filtering for teammates and custom gameplay rules• Wall clampingAdvanced Visibility• PlayerCylinder support for more accurate player representation• Animation-aware visibility detection• Dynamic body-part compensation• Adaptive visibility sampling• Advanced wall handlingNetwork Compensation• Velocity Compensation• Observer Prediction• Latency-aware visibility compensation• FOV Compensation• Rotation Compensation• Grace Prediction for smoother visibility transitionsEnvironment Detection• Shadow Detection• Reflection Detection• Multiple dynamic light sources• Runtime light registration• Configurable environment-aware visibility validationPerformance• ObserverManager with configurable update rates• Broad Phase optimization• Multiple detection modes• Highly scalable architecture• Benchmark scene included• Performance analysis toolsMultiplayer IntegrationCompatible with:• Photon Fusion• Photon PUN 2• Mirror• Fish-Networking• Netcode for GameObjectsReference adapter components are included and can be customized to match your networking architecture.Demo ContentIncludes:• Benchmark Scene• Multiplayer Demo Scene• Performance examples• Debug visualization• Visibility pipeline examplesDocumentation & SupportIncludes PDF documentation and an online documentation website with updated guides, benchmarks, troubleshooting, and integration examples.Documentation:https://gustavobianco277.github.io/Anti-Wallhack-Visibility-System/Support:extremeworldstudio@gmail.comWhy Upgrade From Free?The PRO version extends the Free Edition with advanced visibility algorithms designed for competitive multiplayer games.Additional features include:• 270° Observer Mode• PlayerCylinder support• Animation-aware detection• Observer Prediction• Latency-aware visibility compensation• FOV Compensation• Rotation Compensation• Shadow Detection• Reflection Detection• Runtime light management• Advanced benchmarking tools• Additional multiplayer optimizationsBuild competitive multiplayer games with accurate server-authoritative visibility validation, advanced network compensation, and production-ready performance.Technical DetailsUnity Version• Unity 2021.3 LTS or newerSupported Render Pipelines• Built-in Render Pipeline• Universal Render Pipeline (URP)• High Definition Render Pipeline (HDRP)Networking Support• Photon Fusion• Photon PUN 2• Mirror• Fish-Networking• Netcode for GameObjectsPlatforms• Windows• macOS• Linux• Android• iOS• Consoles (framework dependent)Included Components• ObserverManager• PlayerObserver• PlayerVisibilityDetector• PlayerBox• PlayerCylinder• ShadowLight• Reflection System• Network Adapter Examples• Visibility UnityEvent Relay• Benchmark Scene• Multiplayer Demo SceneKey Features• Server-authoritative visibility validation• Physics-based line-of-sight detection• Visibility Sampling• Broad Phase optimization• Velocity Compensation• Observer Prediction• Latency Compensation• Rotation Compensation• FOV Compensation• Grace Prediction• Shadow Detection• Reflection Detection• Animation-aware visibility• Team-based Visibility Filtering• Runtime light registration• Configurable update rate• Debug visualizationDocumentation• Complete PDF Documentation• Online Documentation• Benchmark Guide• Integration Examples• Troubleshooting GuideDependencies• Unity Physics• No third-party runtime dependenciesSource Code• Full C# source code included.Some of the marketing images and documentation for this asset were created with the assistance of AI tools (ChatGPT and DALL·E) under the direction of the publisher.All source code and core functionality were developed and verified manually by the publisher.

