An easy-to-use, single-script destruction system for 3D meshes. Slice, crumble, punch holes, and damage meshes in realtime. Supports both convex and concave objects. Includes destruction baking for increased runtime performance where needed.Rendering of the destruction meshes is done with a triplanar shader (URP). This can be re-created for using this asset in any render pipeline.Projects this asset is suitable for:Physical destruction of 3D objects, including physicsProjects that use simple to medium-compexity meshesProjects this asset is not suitable for:A high level of realistic destruction is needed for complex meshesThis asset uses LibTess (C# library) for triangulation, under the SGI Free Software License B Version 2.0.Fully customizable destruction optionsSupports convex and concave meshesBake meshes in edit mode for increased runtime performanceIncluded triplanar shader allows for a separate texture on internal sliced faces

