Plug-and-play Unity plugin for fast, lightweight video streaming from any camera to any device — stream from up to 4 devices to 1, even across different device types.Requirements & Dependencies:- Unity Version: Unity 2022.3 LTS or higher- Render Pipeline: Universal Render Pipeline (URP)- Dependencies: None- Network: Local Area Network (LAN) required for UDP streaming- Supported Platforms: Windows, AndroidDGS.Streaming is a plug-and-play Unity plugin for fast, reliable video streaming — captured from any Unity camera and sent to any platform you choose. It's lightweight by design, so it won't impact your project's performance.Because it's fast and lightweight, you can:- Stream from up to 4 devices to 1 device: VR headsets, phones, desktops, or laptops even when the devices aren't the same type.- Receive multiple feeds on a single screen for example: a tablet receiving live video from 4 different devices, each streaming from a different application.Ideas for use:1. LAN Gaming Tournaments Stream live video feedback from each player's PC onto one central screen. Click any stream to expand it to full screen and focus on a specific player.2. Parental Controls Let parents view what their children are doing in your game over LAN, in real time.3. VR Training Simulations See exactly what trainees are doing inside your VR simulation, so you can guide and support their interactions in real time.- Read the release notesTry the demo it contrains the space game EXE for windows (Streaming), Andriod Receiver APK and Windows EXE Receiver, this will show you the pluign's performance and quality:https://drive.google.com/drive/folders/1eEDdgRa9aS_y2Aaz5F3jYiv0SDxbeQXC?usp=sharing- UDP-based transport optimized for low-latency local network streaming- Stream from up to 4 devices to 1 device, across mixed device types (VR headsets, phones, desktops, laptops)- Dynamic auto-layout that adjusts automatically for 1, 2, or 4 simultaneous streams.- Click-to-focus expansion — instantly expand any stream to full screen.- Remote quality control — adjust streaming quality at runtime without reconnecting.- Zero-GC-spike performance via internal frame pooling.- Smooth multi-stream decoding through staggered scheduling.- Configurable quality presets to match bandwidth and hardware.- Lightweight, plug-and-play setup with minimal performance impact.- Read the release notes- No VR Passthrough Support for now (Comming By The End Of 2026)I used AI as a coding assistant throughout the development process, including writing and structuring parts of the codebase, optimizing plugin performance, and debugging issues such as sudden crashes and disconnections.

