3D Weapon Pack - 12 Low Poly Rigged Animated Weapons
Backrock Studios
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Twelve mountable weapon attachments. Machine gun, cannon, rocket pod and laser array, each in three finishes. Rigged, animated, and ready to bolt onto any turret, mech, vehicle or wall.No material assets ship. Each weapon's materials are embedded in its FBX, so Unity builds them on import with the active pipeline's lit shader, URP/Lit, HDRP/Lit or Standard. No upgrade step and no separate URP/HDRP version. No textures or custom shaders, and the demo scene is only weapons, a camera and a light, nothing pulls in a Built-in-only material.Twelve weapon attachments built to hang off something else. Four types: a twin-barrel machine gun, a heavy recoiling cannon, a nine-tube rocket pod and a laser array, each in a gunmetal, stealth-black and gold finish.Every weapon is a separate model with its own parts hierarchy and one baked Fire clip: barrels recoil, muzzles flash, the rocket pod ripples through its tubes left to right, the laser pulses its emitter and throws a beam. Firing any of the twelve is the same line, Play ("Fire"), so one piece of code drives the whole pack.Every weapon's origin is its mount base. Parent it to a locator on your turret, mech, vehicle or wall with a zero local transform and it sits flush, pointing down +Z. Nothing in the pack assumes a particular host.Works in Built-in, URP and HDRP with no upgrade step and no material swap. The materials live inside the model files, so Unity rebuilds them with whichever pipeline your project runs. There are no textures at all.Key features12 weapons: 4 types × 3 finishes, each an independent modelOne baked Fire clip each: recoil, muzzle flash, tube ripple, beamPlay("Fire") is identical across all twelve: one controller patternOrigin at the mount base, muzzle down +Z, identity rotationPrefabs, demo scene, and a one-click rebuild from the Tools menuBuilt-in, URP and HDRP: no .mat assets, so nothing renders magenta36–228 triangles per weapon, 1,260 for the whole pack, zero texturesAlso supplied as glTF (.glb) for Blender, Godot and Unreal| Weapons | 12 (4 types × 3 finishes) || Triangles | 36–228 per weapon, 1,260 total || Parts per weapon | 3–19, all named || Rig | Transform hierarchies, no skinning, no bones || Animation | 1 clip per weapon (`Fire`), 24 fps, baked, non-looping || Materials | 3 per weapon, embedded in the model, no textures || Textures | None || Render pipelines | Built-in, URP, HDRP || Unity version | 6000.5.2f1 (works back to 2021.3) || Formats | `.fbx` in the Unity package, `.glb` alongside for other engines |It was used to create significant parts of this project.

