Check remote Addressables files before release. Find missing files, redirects, file sizes, and slow links without changing your online content.🔍 Check Remote FilesAddressables Release Gate helps you check remote Addressables files before you release your game.Choose the files from a player build. The tool finds the JSON catalog and hash file. It then finds every remote bundle used by the catalog and checks each web address.✅ See Clear ResultsSee which checks passed or failed. Review redirects, file sizes, response times, and request details.When mapping data is available, you can also see which Addressables items use each bundle.🛡️ Read-Only and SafeThe tool works with any hosting provider. It does not upload, delete, repair, purge, or change remote files.PRODUCT TYPEEditor-only, provider-neutral, read-only remote release verification.REQUIREMENTS- Unity 6000.3.9f1.- Addressables 2.7.6 exactly.- Compact JSON catalog with Enable JSON Catalog.- ENABLE_JSON_CATALOG enabled for the build target.- Standard AssetBundleProvider and IAssetBundleResource contract.- Matching settings.json, local catalog, hash, and buildlayout.json evidence.- Remote content must already be deployed.CORE CAPABILITIES- Catalog, hash, bundle-closure, URL, redirect, length, latency, and mapping evidence.- Bounded GET requests for catalog and hash.- HEAD-first bundle checks with strict bounded range fallback.- Sanitized deterministic human and JSON reports.- Ephemeral memory-only request headers and CI environment-variable binding.IMPORTANT LIMITS- Addressables versions other than 2.7.6 and binary catalogs are unsupported.- Custom providers, Strip Download Options, and player-only URL rewrite delegates are unsupported in version 1.- No upload, repair, provider dashboard, cache purge, or global availability claim.AI was used for bug detection and increasing code quality. As well as logo and marketing content. Core code is human-made and verified for optimal quality.

