3D Electric Villain - Ohmen, Low Poly Humanoid Rigged
Backrock Studios
$21.99
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An electricity master villain who wears the power grid: insulator pauldrons, coil gauntlets, and a captive arc crackling between twin back pylons. Humanoid. Rigged, 2.23 m, 1294 tris, 4 clips.Every electric villain throws lightning. Ohmen wears it. He is dressed in the grid's own hardware turned into regalia, ceramic powerline insulators stacked into pauldrons and a collar, copper coils wound around each forearm, a capacitor core sunk into his sternum, a lightning rod crown, and twin arc pylons rising from his back with a captive bolt frozen between them: a Jacob's ladder he carries instead of casts. A grounded cape with a copper hem is his earth wire.The rig is Unity Humanoid, the same canonical bone names and clean T-pose bind as the zombie series, so the Avatar builds automatically and any retargeted humanoid clip (Mixamo, Starter Assets, your own) drives him. Four authored clips ship in the FBX: an imperious Idle with the hands crackling, a deliberate stalking Walk, a one shot Attack that snaps the right palm forward in an arc lash, and a one shot Overload that flings both arms skyward to summon the storm.At 1294 flat shaded triangles and one 128x128 palette he costs boss fight presence, not boss fight frame time, and the whole colour scheme, glow included, is a 10 swatch texture edit.Key Features:- A new character concept, not a reskin: the power grid worn as armour, with a captive arc permanently crackling between his back pylons- Unity Humanoid rig: Avatar builds automatically, Mixamo clips retarget- Four authored clips: Idle, Walk, one shot Attack, one shot Overload storm summon- 2.23 m boss silhouette: lightning rod crown, insulator pauldrons, grounded cape with a copper hem- Glow, copper and ceramic are palette swatches: recolour the arc itself with a 16 pixel editTriangles: 1294Vertices: 779Bones: 21Meshes: 1Materials: 1Textures: 1 (128x128 PNG palette)Animation clips: 4 (ohmen_Idle, ohmen_Walk looping, ohmen_Attack and ohmen_Overload one-shot, 30 fps)Render pipelines: Built-in, URP, HDRPRig type: Humanoid-compatible (ships Generic, one-click switch)Height / arm span: 2.23 m tall, 2.22 m T-pose spanUV channels: 1LODs: NoneIt was used to create significant parts of this project.

