3D Electric Villain - Ohmen, Low Poly Humanoid Rigged
Backrock Studios
$21.99
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An electricity-master villain who wears the power grid: insulator pauldrons, coil gauntlets, and a captive arc crackling between twin back pylons. Humanoid-compatible rig, 2.23 m, 1294 tris, 4 clips.Every electric villain throws lightning. Ohmen wears it. He is dressed in the grid's own hardware turned into regalia, ceramic power-line insulators stacked into pauldrons and a collar, copper coils wound around each forearm, a capacitor core sunk into his sternum, a lightning-rod crown, and twin arc pylons rising from his back with a captive bolt frozen between them: a Jacob's ladder he carries instead of casts. A grounded cape with a copper hem is his earth wire.Humanoid-ready. Canonical bone names and a clean T-pose bind, the same skeleton as the zombie series, so Rig > Animation Type > Humanoid builds an Avatar automatically and any retargeted humanoid clip (Mixamo, Starter Assets, your own) drives him. He ships Generic, so his own clips play exactly as authored. Four authored clips ship in the FBX: an imperious Idle with the hands crackling, a deliberate stalking Walk, a one-shot Attack that snaps the right palm forward in an arc lash, and a one-shot Overload that flings both arms skyward to summon the storm.At 1294 flat-shaded triangles and one 128x128 palette he costs boss-fight presence, not boss-fight frame time, and the whole colour scheme, glow included, is a 10-swatch texture edit.Key Features:- A new character concept, not a re-skin: the power grid worn as armour, with a captive arc permanently crackling between his back pylons- Humanoid-compatible rig: Avatar builds in one click, Mixamo clips retarget- Four authored clips: Idle, Walk, one-shot Attack, one-shot Overload storm summon- 2.23 m boss silhouette: lightning-rod crown, insulator pauldrons, grounded cape with a copper hem- Glow, copper and ceramic are palette swatches: recolour the arc itself with a 16-pixel editTriangles: 1294Vertices: 2,515Bones: 21Meshes: 1Materials: 1Textures: 1 (128x128 PNG palette)Animation clips: 4: Idle, Walk, Attack, Overload (Idle, Walk looping; Attack, Overload one-shot; 30 fps)Render pipelines: Built-in, URP, HDRPRig type: Humanoid-compatible (ships Generic, one-click switch)Height / arm span: 2.23 m tall, 2.22 m T-pose spanUV channels: 1LODs: NoneThis package is produced by a procedural pipeline written specifically for it. Hand-written Python builds the mesh from analytic primitives (tubes, boxes, wedges, plates), declares every bone in the skeleton by name, and authors every animation clip as explicit keyframes. There is no randomness anywhere in the build: the same source produces the same geometry, rig and clips on every run.AI was used as a coding assistant. No AI or ML model produces or post-processes any shipped asset.


