All in One Ultimate Procedural Marching Cubes Landscapes
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All-in-one Marching Cubes toolkit for creating destructible landscapes, caves, islands, oceans, and underwater worlds in Unity.All in One Ultimate Procedural Marching Cubes Landscapes combines three complete procedural environment systems into one powerful package:Ultimate Procedural and Destructible LandscapeUltimate Procedural CavesUltimate Procedural Underwater and IslandsCreate fully procedural and editable worlds using a flexible Marching Cubes-based system. Generate open landscapes, mountains, underground caves, mines, islands, ocean floors, underwater environments, and connected surface-to-cave locations.The package supports runtime terrain modification, allowing players to dig, destroy, build, carve tunnels, create explosions, and reshape the generated environment during gameplay.Each system can be used independently or combined to create larger and more varied worlds. You can build an island with underwater terrain, connect it to procedural caves, add destructible mountains, or create a complete exploration and survival environment.The package is suitable for:Survival gamesSandbox gamesMining gamesBuilding and crafting gamesExploration gamesProcedural open worldsDestructible environmentsUnderground and underwater gamesGeneration settings are fully customizable, allowing you to control terrain shape, world size, caves, biomes, materials, props, ores, vegetation, underwater areas, and other environment elements.All systems are modular and designed to be extended with your own gameplay mechanics, models, materials, shaders, props, resources, and procedural rules.Requirements• Unity 2022.3 or newer (developed and tested on Unity 6)• GPU with compute shader support (desktop/console; Web → WebGPU, not WebGL2)• Input System and/or legacy Input Manager (tools support both)Included • GPU Marching Cubes terrain engine with dig / fill / flatten• 12 optional modules: Cave Network, Chambers, Biomes, Ore, Wild Caves, Islands, Water, Fish, Props, GPU Grass, Algae, Culling• Persistence for destruction (builds + editor bake)• ScriptableObject profiles for tunnels, chambers, biomes, ore, water, islands, caves• FPS / cave player tools, shovels, demo scenes, user guide + module scripting guide• Built-in / URP / HDRP shaders for terrain, water, grass, and algaePackage contents • Runtime engine & modules• Editor menus: Create Landscape, Render Pipeline Setup, demo helpers• Documentation (User Guide, Module Guide, Render Pipeline Guide)• Demo scenes and sample contentAI for generate demo props

