Coupe Car - MirageMultiple Features & Configurations:Rigged to make it drivableInterior mesh and details for first person viewStylized mid-poly car designMultiple changeable car paints (Materials)Openable doorsOpenable trunkOpenable hoodIncluded engine meshChangeable license plate on the backFront & rear lightsTurn signals (left/right)Preview Video - YouTubeJoin our Discord for feedback & support - DiscordNumber of Source Mesh Files: 2 FBX- 1 with-roof vehicle model- 1 without-roof vehicle modelVertex Count: 153,325 combined- With-roof model: 78,408 vertices- Without-roof model: 74,917 verticesTriangle Count: 230,072 combinedSource Mesh Objects: 33- With-roof model: 17 mesh objects- Without-roof model: 16 mesh objectsCollision: No dedicated collision mesh included. Colliders can be generated or configured in Unity if required.LODs: NoRigged: Yes, custom 11-bone armature included in each FBXNumber of Material Files: 93- 31 Built-in materials- 31 URP materials- 31 HDRP materialsNumber of Shader Files: 2 Built-in compatibility shaders with Unity fallback behaviorNumber of Shader Graphs: 0Number of Texture Files: 100- 99 lossless PNG textures- 1 Unity cubemap- 71 converted source textures- 28 derived paint maps, packed masks and utility texturesTexture Resolutions:- 32x32- 512x512- 2048x1024- 2048x2048Number of Prefabs: 42- 14 Built-in prefabs- 14 URP prefabs- 14 HDRP prefabsNumber of Example Scenes: 3- 1 Built-in example scene- 1 URP example scene- 1 HDRP example sceneSupported Render Pipelines:- Built-in Render Pipeline- Universal Render Pipeline (URP)- High Definition Render Pipeline (HDRP)Supported Development Platforms: Platform-independent Unity content. Tested on Windows with Unity 6000.3.4f1.Important/Additional Notes:Two separate vehicle versions are included: one with a fixed roof and one without a roof. Separate materials, prefabs and example scenes are supplied for the Built-in Render Pipeline, URP and HDRP. Each render pipeline contains 14 prefabs: six closed color variants and one yellow open-pose vehicle for each of the two source-model versions. Each example scene contains two platforms. Every platform presents six closed vehicles arranged in two rows of three, plus one yellow open-pose vehicle positioned on the right. The open-pose prefabs include outward-opening doors, an opened hood and an opened trunk. All vehicles face Unity +Z and use a measured wheel clearance of 0.018 units above the demonstration platforms. The original black center stripe, transparent glass, LVLXP license plates, polished metal parts, lights, interior materials and lossless textures are included. The Built-in version uses the supplied opaque and transparent compatibility shaders with Unity fallback behavior. Use assets from the folder matching your project’s active render pipeline. Do not mix Built-in, URP and HDRP materials or prefabs.No custom runtime scripts are required. One editor-only FBX import processor is included and is excluded from player builds.

