The package includes four Substances, for different resolutions (4096x4096, 2048x2048, 1024x1024, 512x512), with custom parameters that allows you to add different kinds of damage to the entire sword, a parameter that allows the change of the normal map orientation (from OpenGL to DirectX and vice-versa) very quick and easy, and a parameter that controls the blade light.
Also I included twelve maps with a 4096x4096 resolution, the maps come in two versions, clean and damaged, that means that the clean maps will create a clean sword, the damaged maps will create a sword with damage (wear, scratches etc), the maps that are not marked as clean or damaged can be used for both versions.
The maps are for:
- Base Color;
- Normal (both OpenGL and DirectX);
- Metallic;
- Roughness;
- Emissive;
- Ambient Occlusion;