Ten seamless 1024×1024 weathered textures for believable interiors, homes, streets, and neglected environments. Includes kitchen/bathroom tile, brick, carpet, floorboards, and drywall.Created and tested in Unity 6.4 using the Universal Render Pipeline. Included materials use the Universal Render Pipeline/Lit shader. Built-in, HDRP, and custom render pipelines have not been tested or configured. No external Asset Store package dependencies are required.Northloom Weathered Surfaces – Free Starter Pack is a focused collection of 10 seamless 1024×1024 textures for building grounded, believable game environments.The pack includes a varied selection of weathered surface types, including tile, wood, brick, carpet, and floorboards. Each texture is supplied as an individual image texture, ready to import into Unity and apply to your own materials.These surfaces were created originally to suit realistic and stylized-realistic projects such as survival games, abandoned or neglected neighborhoods, older homes, urban streets, rural locations, and environmental storytelling scenes. But can be used for a wide variety of other projects.The textures can be customized in your own material workflow through tinting, tiling, normal-map generation, shader effects, and other Unity-compatible tools.There is A demo scene for previewing the textures in Unity.This is a texture-only pack. It does not include models, prefabs, materials, shaders, scripts, or additional PBR map sets.• 8 seamless texture images• Resolution: 1024 × 1024 pixels• Texture format: PNG• Texture-only package; no models, prefabs, materials, shaders, scripts, or additional map sets• Includes a Unity demo scene for in-engine previewing• Suitable for custom Unity material workflows, including tiling, tinting, and optional normal-map generation• Designed for realistic and stylized-realistic environments• Compatible with Unity 2022.3 and newerOpenAI ChatGPT image generation was used to create the initial texture images. I directed the process with material-specific prompts and requested revisions for tiling, pattern continuity, wear, and surface detail.I then manually curated the results, rejected unsuitable images, imported the selected textures into Unity, and tested them in-game for visible seams, repetition, scale, and overall environmental use. The package contains the selected texture images only.




