CleanMyProjekt X is a comprehensive Unity project doctor & asset optimizer. It cuts build size by up to 75%, fixes broken references, deduplicates meshes/materials, and features 1-click backups.CleanMyProjekt X — Enterprise Project Doctor & Optimization SystemCleanMyProjekt X by Projekt Sumperk is a powerful diagnostic suite and asset optimization engine designed for Unity developers. Built with a sleek, CleanMyMac X-inspired dark UI, it automates project maintenance, slashes build payload sizes by up to 75%, fixes broken script references, and eliminates duplicate assets—all backed by a 1-click safety backup & file restoration engine.⚠️ AUTO-FIX & SAFETY DISCLAIMERAuto-Fix features directly modify project asset import settings, material/mesh references, or project files to apply optimizations. It is recommended to use Version Control (e.g., Git, PlasticSCM) or create a project backup before running batch Auto-Fix operations.🩺 KEY FEATURES1. Smart Doctor (1-Click Diagnostics & Health Score)Runs a comprehensive project audit across all diagnostic modules in one click.Generates an instant Composite Health Score (0 – 100) with real-time status grades (PRISTINE, EXCELLENT, GOOD, WARN, CRITICAL).Provides 1-click Auto-Fix All to resolve missing script references, oversized textures, and duplicate assets in a single pass.2. Build Size Analyzer & 1-Click Payload ReductionVisualizes imported build footprint (MB) rather than raw disk length for accurate build budget tracking.Features 1-Click Size Reduction to downscale 4K/8K textures, force platform GPU compression (ASTC, ETC2, DXT), and set Vorbis 70% audio streaming formats.⚡ 1-Click Batch Reduce: Optimizes hundreds of heavy assets simultaneously with real-time progress tracking.3. Safety Backup & 1-Click File RestoreAutomatic Safety Backups: Every asset cleanup or auto-fix action automatically archives a safety backup into .CleanMyProjektX/Backups/ outside your Assets/ directory.Full Action & Audit History: Tracks timestamps, deleted file paths, space recovered, and health score changes.1-Click Restoration: Reinstate any deleted asset back into its original project location with a single click.4. Missing References & Broken Script RepairAutomatically detects and strips missing MonoBehaviour script components across active scenes, unloaded .unity scenes, and .prefab asset trees.5. 3D Mesh Geometry & Material DeduplicationSHA-256 Mesh Deduplication: Identifies identical 3D mesh geometry across FBX/OBJ models.YAML Material Property Merging: Finds identical material configurations and reassigns renderers seamlessly.6. Platform Risks Analyzers (Mobile, VR, WebGL, Scene)Mobile Analyzer (17-Point Audit): Audits 64-bit ARM64 IL2CPP compliance, texture ASTC compression, Vulkan/Metal APIs, and Read/Write RAM flags.VR Performance Analyzer (10-Point Audit): Verifies Single-Pass Instanced stereo rendering, 4x MSAA, and OpenXR loader budgets.WebGL Analyzer (9-Point Audit): Checks WebAssembly code size, Brotli/Gzip compression, and heap memory limits.Scene Analyzer: Tracks real-time draw call budgets, batch counts, and shadow caster lights.🎨 CUSTOMIZABILITY & SUITABILITYIs this package customizable?Yes, 100% Customizable!Ignore Folders & Exclusions: Exclude third-party plugin folders or vendor assets directly in the Settings menu.Custom Optimization Thresholds: Adjust texture size limits, audio quality targets, and rule severity weights to match your team’s exact build guidelines.Full Source Code Included: Cleanly architected C# codebase with isolated Editor Assembly Definition (ProjektSumperk.CleanMyProjektX.Editor.asmdef).What genres is it suitable for?CleanMyProjekt X is genre-agnostic and essential for ALL Unity project types:📱 Mobile Games (iOS & Android): Crucial for meeting App Store size limits & preventing low-RAM OOM crashes.🥽 VR / AR Applications (Meta Quest, Vision Pro, OpenXR): Maintains high frame rates by cutting draw calls and heavy textures.🌐 WebGL & WebGPU Browser Games: Drastically reduces WASM and asset download load times.🎮 3D Action, RPG, Open World & Multiplayer Games: Keeps large asset trees organized and free of missing references.🏛️ Architectural Visualization & Enterprise Apps: Optimizes heavy CAD/FBX mesh imports and high-res materials.⚙️ TECHNICAL SPECIFICATIONS & COMPATIBILITYUnity Version Support: Compatible with Unity 2021.3 LTS, 2022.3 LTS, 2023 LTS, and Unity 6+.UI Framework: Modern UI Toolkit (UXML + USS theme stylesheet).📬 SUPPORT & CONTACTNeed help or have questions? Our support team is here to assist you!✉️ Email Support: projektsumperkads@gmail.comKey Features:- Smart Doctor Engine: 1-click comprehensive project diagnostic scan with 0-100 composite health score calculation.- Build Size Analyzer: Imported build payload visualization, 4K/8K texture downscaling overrides, and Vorbis 70% audio compression.- ⚡ 1-Click Batch Optimization: Automatically processes and reduces hundreds of heavy project assets simultaneously with progress bar tracking.- 1-Click Safety Backup & File Restore: Automated cleanup archiving modified/deleted files into .CleanMyProjektX/Backups/ with 1-click restoration.- Missing Reference Repair: Strips dead MonoBehaviour script components across active scenes, unloaded .unity scenes, and .prefab asset trees.- SHA-256 Mesh Deduplication: Identifies identical 3D mesh geometry across FBX and OBJ models.- YAML Material Deduplication: Detects duplicate material property hashes and reassigns renderers seamlessly.- 17-Point Mobile Risks Analyzer: Audits 64-bit ARM64 IL2CPP compliance, ASTC/ETC2 GPU compression, Vulkan/Metal APIs, and Read/Write RAM flags.- 10-Point VR Performance Analyzer: Validates Single-Pass Instanced stereo rendering, 4x MSAA, and OpenXR loader budgets.- 9-Point WebGL Analyzer: Audits WASM payload size, Brotli/Gzip compression, and WebGL heap memory.- Scene Render Analyzer: Real-time draw call budget, batch counts, light passes, and FPS estimation.- Executive PDF & HTML Reports: 1-click export of executive project health reports for stakeholders and project leads.AI Usage Disclosure:Visual Assets & Marketing: Generative AI image tools were used to generate the 2D UI icons inside the package (Editor/UI/Icons) and the Asset Store promotional cover / marketing images & Video.Source Code & Package Logic: All C# codebase, editor window scripts, performance algorithms, and package structures were manually created and tested.




