Unity editor tools for faster scene cleanup, builds, profiling, colors, materials, and workflow polish.Supports Built-in, URP, and HDRP. Color Swap preserves compatible source shaders and creates a pipeline-appropriate Lit material when needed. Custom render pipelines are not officially supported. Unity UI targets are available when the optional com.unity.ugui package is installed; mesh and sprite workflows do not require it.Obsidix Tool Suite 2026 is a practical collection of Unity Editor and runtime workflow tools for organizing scenes, preparing builds, tracking versions, profiling performance, placing objects, and managing frequently used project assets.Quick Color Changer provides two clear workflows. Color Swap creates and assigns persistent recolored Material copies while preserving Mesh references. Material Swap assigns explicit Material Palette assets. FastMaterialSwapper also supports runtime color overrides through MaterialPropertyBlock and can generate named reusable color palettes under Assets/Obsidix/Palettes.The package includes a configured demo scene with camera, lighting, sample targets, hierarchy groups, and Play Mode examples. A numbered five-page offline user guide and per-tool README files provide installation, first-use, workflow, troubleshooting, and clean-import guidance.Compatibility: uploaded and verified in Unity 6000.3.9f1. Supports Built-in, URP, and HDRP; custom render pipelines are not officially supported. Unity UI Graphic targets are available when the optional Unity Registry package com.unity.ugui is installed. Mesh and sprite workflows do not require it.All source code is included, readable, and organized under the ObsidixEntertainment.Ops namespace for inspection and extension.- Build Utility with scene preflight checks and clear build warnings- Version Tracker for project and release notes- Scene Organizer+ for grouping and organizing scene objects- Quick Color Changer: Color Swap creates persistent recolored Material copies without changing Mesh references- Quick Color Changer: Material Swap assigns explicit Material Palette assets- FastMaterialSwapper runtime color overrides using MaterialPropertyBlock- Named reusable palette generation under Assets/Obsidix/Palettes- Quick Snap Grid tools for faster scene placement- Favorites window for commonly used editor actions and assets- AutoPooler, SmartSpawner, and Auto Performance Profiler runtime examples- Configured package-local demo scene- Numbered five-page PDF user guide with table of contents- Per-tool README documentation- Dockable Editor windows with saved layout behavior- Built-in, URP, and HDRP support- Custom render pipelines are not officially supported- Optional com.unity.ugui dependency only for Unity UI Graphic targets- No Asset Store package dependencies- Source code included under ObsidixEntertainment.Ops- No runtime or Editor AI service requiredOpenAI Codex was used for code review, refactoring assistance, documentation drafting, and Editor UI polish. OpenAI image-generation tools were used to assist with supplemental marketing and branding visuals. The publisher reviewed, edited, integrated, and tested all scripts, documentation, package structure, marketing images, media, and Unity Editor behavior. Generated outputs were revised for package-specific functionality, clarity, visual consistency, and compliance. The package does not connect to or require any AI service at runtime or in the Unity Editor.




