Retro American House: RGB mask Shader Graph to blend 4 textures, swap colors & tweak roughness/brightness/saturation.Bring authentic vintage vibes to your game with the Retro American House environment kit. This package delivers a production-ready, highly detailed residential asset optimized for modern game engines. It is perfect for a wide variety of genres, including first-person horror, life simulators, atmospheric adventures, survival, and historical shooters. The core of this package is its ultimate customizability. Powered by a custom Unity Shader Graph, the master material allows you to completely transform the look of the asset directly inside the Unity Editor. No need to re-export textures—everything is adjustable in real-time.Key Technical Highlights:• Advanced Shader Graph: A powerful master shader designed for ultimate material flexibility.• 4-Texture Blending: Uses an efficient RGB mask to seamlessly blend up to four independent textures (e.g., base wall, dirt, damage, plaster).• Real-time Color Control: Easily swap and tweak colors of specific areas to create multiple variations of the house.• Secondary Fine-Tuning Mask: Grants precise, independent control over Roughness, Brightness, and Saturation for perfect lighting integration.Whether you need a pristine mid-century suburban home or a abandoned, weathered structure for a post-apocalyptic setup, this versatile kit provides the visual fidelity and technical optimization your project deserves.Number of tile textures 100Number of tile blend materials 13Number of trim blend materials 2Number of decals materials 3Number of meshes-17Number of prefabs-17Texture dimensions Tile-2048x2048 (1024px per meter). Props-1024px per meterAntenna_01a- Triangle count 2470; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meterAntenna_02a - Triangle count 1194; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meterBuilding_01a - Triangle count 24989; Sub Meshes 28; LODs: No ; UV mapping: Yes; 28 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meterConditioner_01a - Triangle count 1272; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 2048x2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: Yes (Animation Clip); Texel:1024px per meterElectricity_Meter_01a - Triangle count 62; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 512x512(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meterMop_01a - Triangle count 64; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 512x512(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meterShovel_01a - Triangle count 556; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x512(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meterTrash_Can_01a - Triangle count 908; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 2048x2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meterTrash_Can_02a - Triangle count 942; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 2048x2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meterVase_01a - Triangle count 784; Sub Meshes 2; LODs: No ; UV mapping: Yes; 2 PBR material ; Texture dimensions 2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meterVase_01b - Triangle count 440; Sub Meshes 2; LODs: No ; UV mapping: Yes; 2 PBR material ; Texture dimensions 2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meterVase_02a - Triangle count 799; Sub Meshes 2; LODs: No ; UV mapping: Yes; 2 PBR material ; Texture dimensions 2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meterVent_01a - Triangle count 16; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meterVent_01b - Triangle count 16; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meterVent_01c - Triangle count 16; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meterVent_01d - Triangle count 124; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meterWatering_Can_01a - Triangle count 822; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 512x512(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter




