MAG Parking Builder PRO - Terrain Parking Generator
MAG Software
$11.69
$16.71
30%OFF
(no ratings)
Jump AssetStore
Create editable parking areas on Unity Terrain with live preview, terrain stamping, mesh generation, fences, sidewalks and procedural perimeter placement.MAG Parking Builder PRO is a powerful Unity Editor tool for creating custom parking areas directly on Unity Terrain.Draw any parking shape using editable control points, preview the result instantly, adjust the terrain, generate the final mesh and populate the perimeter with fences, sidewalks, lights, barriers, vegetation or your own prefabs.Designed for open-world games, city environments, driving games, simulation projects, construction games and realistic level design workflows.BUILD CUSTOM PARKING AREASCreate parking areas of almost any shape by placing points directly in the Scene view.Every generated parking remains editable. Return to an existing parking, move its points, modify its settings and regenerate the same mesh asset without creating unnecessary duplicates.LIVE EDITOR PREVIEWSee the generated parking surface and perimeter objects while editing.The live preview updates as points and settings change, allowing you to quickly test different shapes, surface modes, offsets, materials and placement configurations before generating the final result.TERRAIN-AWARE SURFACE GENERATIONChoose how the generated parking surface interacts with your terrain:• Flat surface at a calculated target height• Surface based on control point heights• Surface conformed to the underlying terrain• Terrain adjusted toward the point-defined surfaceAdditional controls are available for surface offsets, subdivision quality, double-sided geometry and terrain conformity.TERRAIN STAMPING AND PAINTINGAutomatically modify the Unity Terrain beneath and around the parking area.Available terrain tools include:• Cut Only• Fill Only• Cut and Fill• Configurable target height• Falloff blending• Additional flattening margin• Optional smoothing passes• Terrain Layer painting• Adjustable paint opacityThe tool stores terrain backup data so the terrain can be restored when the generated parking is deleted.AUTOMATIC MESH AND UV GENERATIONGenerate a reusable Unity Mesh asset for every parking area.Features include:• Automatic polygon triangulation• Optional double-sided geometry• Automatic normal and bounds recalculation• Optional MeshCollider generation• World-space planar UV mapping• Bounds-based UV mapping• Adjustable UV tiling• Configurable output folder• Regeneration of the existing mesh asset instead of producing duplicatesPERIMETER PLACEMENT SYSTEMPopulate the perimeter using reusable prefab placement sets.Use the system for:• Fences• Guardrails• Barriers• Sidewalk elements• Street lights• Signs• Trees and vegetation• Decorative props• Custom modular assetsEach placement set provides control over spacing, outward offset, height offset, terrain alignment, orientation, random rotation, scale variation and prefab selection.SELECT INDIVIDUAL EDGESApply a placement set around the entire parking perimeter or select only the edges that should receive objects.For example, place fences along the rear edges, lights along the entrance and sidewalks only along the road-facing side.CONTINUOUS FENCE MODEFence Mode automatically positions modular fence pieces end-to-end along the selected parking edges.Fence sections can follow the terrain height or remain aligned along a straight horizontal line.PROCEDURAL PLACEMENT MODECombine placed objects into a generated mesh to reduce the number of individual GameObjects in the scene.This is useful for larger parking areas, repeated modular objects and projects targeting improved scene organization and runtime performance.FENCE COLLIDER OPTIMIZATIONRemove individual colliders from generated fence pieces and replace them with an optimized generated collider.Choose between:• Combined Mesh Collider• Simplified procedural collider stripThe simplified strip option is suitable for projects where a lower-complexity fence collision solution is preferred.NON-DESTRUCTIVE EDITING WORKFLOWCreated parking areas retain their control points and generation settings.You can:• Finish and lock an editing session• Select an existing parking• Re-enter editing mode• Insert or delete control points• Move points directly in the Scene view• Change materials and generation settings• Regenerate the existing mesh• Undo editor operations• Delete the parking and restore backed-up terrain dataIDEAL FOR• Open-world environments• Driving and racing games• City-building games• Parking simulators• Construction games• Urban scenes• Large outdoor environments• Procedural level-design workflows• Mobile, PC and console projectsMAG Parking Builder PRO is an Editor extension. It generates standard Unity meshes, GameObjects and colliders that can be used in your finished game without requiring the editor window at runtime.Your own terrain materials, parking materials, fence prefabs, sidewalk prefabs and decorative assets can be assigned to the tool.PRODUCT TYPEUnity Editor extension for terrain-based parking area creation and procedural perimeter placement.CORE FEATURES• Point-based parking shape authoring in the Scene view• Editable and reusable parking sessions• Automatic parking mesh generation• Live surface and perimeter preview• Flat, point-based and terrain-conforming surface modes• Terrain cut, fill and cut-and-fill stamping• Configurable terrain falloff and smoothing• Terrain Layer painting• Automatic UV generation• World-space and bounds-based UV modes• Optional double-sided mesh generation• Optional MeshCollider generation• Configurable generated-asset output folder• Multiple reusable perimeter placement sets• Continuous modular Fence Mode• Procedural combined mesh placement• Selected-edge placement masks• Fence collider optimization• Combined or simplified strip collider modes• Terrain-height following• Prefab link preservation• Random prefab, rotation and scale variation• Undo integration• Terrain backup and restoration• Existing mesh regeneration without duplicate mesh assetsWORKFLOW1. Open MAG Tools > Parking Builder PRO.2. Assign or select a Unity Terrain.3. Create a new parking.4. Place at least three control points in the Scene view.5. Edit the parking shape and generation settings.6. Assign materials and optional perimeter prefabs.7. Preview the generated result.8. Select Apply / Generate.REQUIREMENTS• Unity Terrain with TerrainCollider• A material for the generated parking surface• Optional user-provided prefabs for fences, sidewalks, lights and props• Optional Terrain Layer when terrain painting is enabledRENDER PIPELINESThe tool generates standard Unity meshes and allows the user to assign project-compatible materials.Render pipeline compatibility depends on the materials and shaders assigned by the user. Test the package in each render pipeline before marking that pipeline as officially supported.RUNTIMEEditor-only authoring tool.Generated meshes, GameObjects and colliders remain available at runtime.No runtime manager is required for the generated parking areas.DEPENDENCIESNo external Asset Store packages or third-party services required.PLATFORMSThe editor tool runs inside the Unity Editor.Generated content can be used on Unity-supported build platforms, subject to the materials, shaders and prefabs used by the customer.SOURCE CODEReadable C# source code is included.DOCUMENTATIONSetup and usage documentation included.LIMITATIONS• Requires Unity Terrain for terrain stamping, terrain painting and terrain-conforming placement.• The package does not include parking, fence, sidewalk, light or environmental art packs unless explicitly shown as included content.• Results depend on the topology, pivots, dimensions and orientation of the prefabs supplied by the user.• Large placement counts can increase editor processing time and generated mesh complexity.AI tools were used only to create and enhance some of the marketing images used on the Unity Asset Store product page.




