A warm, stylized low-poly coffee shop kit — 45 props, 3 ready-made arrangements and a furnished demo scene, all sharing a single 512×512 atlas.Build a cafe that feels lived in.CozyShops Vol.1 is a hand-modeled set of stylized low-poly props for coffee shops, cafes and bakeries. Every piece was built for the same world: soft rounded forms, a warm terracotta-and-sage palette, and clean silhouettes that read well from an isometric camera or up close in first person.What you get45 individual prop prefabs — espresso machine, grinder, register, counters, display case, shelving, sofas, chairs, stools, tables, cups, jars, teapots, plates, plants, wall decor and more3 composite prefabs — Back Bar, Display Case and Tabletop Set. Pre-arranged clusters you can drop into a scene as a finished unit instead of placing fifteen props by hand4 basic room pieces — a wall panel, an inner corner and two floor tile colors, so you can rebuild or extend the demo sceneA furnished demo scene — a complete corner-cafe vignette with two cameras already framed: an isometric hero angle and a first-person customer viewBuilt to drop straight inOne atlas, one material. The entire pack shares a single 512×512 texture and a small material set, so props batch together instead of adding draw calls one by one. No per-prop textures to manage.Every prop is standalone. Prefabs are self-contained with box colliders, correct pivots and real-world scale — 1 unit is 1 meter. Nothing depends on the demo scene.Pivots that behave. Hanging lamps pivot at the suspension point so they drop cleanly from any ceiling height. Wall-mounted props pivot at the rear surface so they sit flush when snapped to a wall.The composites are nested prefabs, not baked meshes — open one in Prefab Mode to rearrange it, or unpack it if you'd rather have the props loose. Editing a member prop updates it everywhere.Good forCozy sims and life sims · isometric management games · visual novels and dating sims · cafe and restaurant tycoons · mobile casual games · archviz and interior mockups · game jams that need a furnished interior fastFull contents list52 prefabs total: 45 props · 3 composites · 4 room piecesComposites (3)Back Bar · Display Case (filled) · Tabletop SetLarge props (9)Counter · Display Case · Espresso Machine · Under-Counter Fridge · Coffee Grinder · Wall Menu Board · Back Bar Shelf · Two-Seat Sofa · Bistro TableMedium props (16)Airpot Dispenser · Cake Stand · Cash Register · Lounge Chair · Wooden Chair · Hanging Plant · Kettle · Napkin Station · Pastry Basket · Pendant Lamp · Potted Plant · Side Table · Stool · Syrup Stand · Teapot · Wall PictureSmall props (20)Coffee Bean Sack · Book Stack · Glass Candle · Mug · Cold To-Go Cup · Hot To-Go Cup · Espresso Cup & Saucer · Glass Tumbler · Coffee Bean Jar · Jar (Large) · Jar (Medium) · Jar (Small) · Menu Card · Milk Bottle · Napkin Holder · Plate · Sugar Bowl · Tip Jar · Flower Vase · Wall ClockRoom pieces (4)Wainscot Wall Panel (3m) · Inner Wall Corner (3m) · Floor Tile — Cream (1m) · Floor Tile — Terracotta (1m)Try it freeCozyShops Coffee Shop Lite gives you 10 props from this pack for free, on the same atlas: https://assetstore.unity.com/packages/slug/401100About the seriesCozyShops is a series. Vol.2 (Stylized Bakery) is out now:https://assetstore.unity.com/packages/slug/410470Each volume ships with its own atlas and materials and works entirely onits own. Vol.2's first eight color rows are this pack's palette carriedover exactly, so the coffee shop and the bakery sit side by side without acolor mismatch.Support: serhatsari@live.com Questions, requests and bug reports are welcome. If the pack is useful to you, a rating genuinely helps.Universal Render Pipeline (URP), Unity 6000.0 LTS and up45 prop prefabs + 3 composites + 4 room piecesOne 512×512 color atlas, 7 materialsTriangles: small 204–620, medium 268–980, large 738–3,780Demo scene ~60,000 triangles as furnishedBox collider on every prefab root, 1 unit = 1 meterNo scripts, no rigging or animationReference images for prop design were generated with an AI image tool. A few props started from parametric Python scripts in Blender, but all geometry was refined by hand — no script output was shipped as-is. All modeling, UV work, texturing, materials and scene setup were done manually. The texture atlas is hand-authored.




