Construction Truck Builder — Full Game Source Code
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Full source code of a hyper-casual construction truck builder game for iOS & Android. Clean architecture, AdMob ads, voice-over, 10 levels, ready to publish.Construction Truck Builder is a complete, production-ready hyper-casual mobile game built with Unity 2022.3 LTS. Players assemble and operate construction trucks across 10 levels — pouring concrete, changing tires, jumping batteries, fueling up, and more.This package gives you the full game source code, ready to reskin and publish on iOS & Android.What's included:10 levels with unique build sequences and voice-over lines8 construction trucks: Excavator, Bulldozer, Dump Truck, Cement Mixer, Crane, Roller, Asphalt Truck, Utility TruckAssembly minigame + 4 interactive flows: Fuel, Tire, Battery, CleaningAdMobKit wrapper for banners, interstitials and rewarded ads — activates once you import the free Google Mobile Ads SDKPush notifications systemJSON save system with progress persistence, optional AES-256 encryptionHaptic feedback supportSound effects and AI-generated voice-over audioClean, well-documented C# codebase with full offline documentation — easy to extendRequires DOTween (free on the Asset Store) — import it before this package.Unity version: 2022.3.62f2 LTSPlatforms: iOS, AndroidRender pipeline: Built-inRequired (not included): DOTween — free on the Asset Store. Import it before this package or the project won't compile.Optional (not included): Google Mobile Ads SDK — only needed to enable ads. Add the ADMOBKIT_ENABLED scripting define after importing it.Architecture: Singleton GameManager, ScriptableObject configs, signal-based eventsScenes: Bootstrap, Map, Assembly, Build, Flow (5 total) — must be added to Build Settings, see Setup.mdSave system: Local JSON with optional AES-256 encryption via SaveKitAd setup: Replace Ad Unit IDs in AdMobConfig asset before publishingMinimum SDK: Android API 24 / iOS 13Voice-over audio (33 files, Audio/VoiceOver/) — fully generated with ElevenLabs text-to speech. No human voice recording was used, so no performer or likeness rights are involved.C# source code — written with AI coding assistance. All code is original to this project; none is copied from a third-party codebase, and no third-party source is embedded. External code that is present is listed separately in Third-Party Notices.txt.Art and sprites — some sprites and textures were produced with AI assistance, then composited and edited in Adobe Photoshop. They are not verbatim AI exports.Not AI-generated: scenes, prefabs, animator controllers, animation clips, timelines, ScriptableObject data, shaders, and all sound effects. These were authored by hand in the Unity Editor. Sound effects are either the publisher's own work or sourced from Freesound under CC0.




