Gives in-editor control over static events when using a Static Event PatternSample scene uses TextMeshProThis tool provides in-editor control over static events when using a **Static Event** or **Mediator** pattern, without requiring hard-coded subscriptions or invocations.It that allows projects to expose and trigger events without having to hard code individual subscriptions, invocations, and un-subscriptions.This implements an **event bus pattern**: static events are decoupled communication channels. Scripts subscribe and invoke without direct references. The editor auto-parses your project's static events and exposes them in dropdowns for UI actions, fire-and-forget events, or chained triggers.## 💻 Features* Inspect and trigger static events directly in the Unity Editor.* Support for generic event arguments with automatic type-mismatch detection.* Map, ignore, or replace arguments with constants or object references before invoking.Built in Unity Version 6000.2.1f1Tested and verified working back in version 2022.3.67f2Sample scene with examples contained in packageThe use of AI was used to learn concepts and to troubleshoot issues but core concept was done by human.




