Five real-scale stylized fencing assets—foil, epee, sabre, flat piste, and raised final strip—with four authored LODs each, PBR materials, UV0/UV1, pivots, and collision.Tested with Unity 6000.5.4f1 and Universal Render Pipeline 17.5.0. URP only; Built-in, HDRP, and custom render pipelines are not supported.Build recognizable fencing venues with five real-scale stylized assets: foil, epee, sabre, flat fencing piste, and raised final strip.The three weapons are separate geometry families—not color swaps. The foil uses a shallow dish guard, the epee a deeper bell shell, and the sabre an asymmetric guard with connected knuckle bow. Both pistes provide readable zone and line material roles.Every asset includes four authored LOD meshes (20 total), UV0/UV1, PBR materials, useful pivots, and authored simple collision. The Unity 6.5 URP package includes five prefabs with LODGroups, colliders, 15 URP Lit materials, an Overview scene, and a Demo scene.Static props only. No rigs, animation, characters, audio, VFX, scoring system, or gameplay logic. The presentation environment in the marketing artwork is illustrative and is not included.Unity version: 6000.5.4f1 (Unity 6.5)Render pipeline: Universal Render Pipeline 17.5.0Meshes / prefabs: 5 FBX models and 5 prefabsLOD information: 4 authored levels per asset (LOD0–LOD3), 20 LOD meshes totalTriangle counts (LOD0 / LOD1 / LOD2 / LOD3):- Fencing Foil: 4,020 / 2,820 / 1,812 / 996- Fencing Epee: 5,168 / 3,614 / 2,318 / 1,292- Fencing Sabre: 4,804 / 3,364 / 2,162 / 1,200- Fencing Piste: 1,440 / 1,004 / 636 / 316- Raised Final Strip: 1,364 / 932 / 572 / 284Materials: 15 URP Lit PBR materialsTextures: 75 PNG maps, all 2048 × 2048, including source Base Color / OpenGL Normal / packed ORM and Unity-derived mapsUV mapping: Yes — UV0 and UV1Rigging: NoAnimation count: 0Collision: Authored simple collision; weapon compound convex, flat piste box, raised strip compound convexScenes: Overview and DemoScale: Metric, real scaleDocumentation: README and third-party notices includedOpenAI Codex assisted production automation, procedural reconstruction, material recipes, validation, metadata, and listing-copy preparation. ImageGen created the final Unity cover and card marketing artwork. No image-generation model created or altered the customer-delivered geometry, UVs, textures, materials, LODs, collision, package contents, or technical evidence. Those deliverables were validated in Blender 5.1.2 and Unity 6000.5.4f1 with URP 17.5.0, with project-owner visual review.




