Rigged Pirate Captain NPC for Unity URP with 26,674 triangles, 180 cm height, Humanoid/Mecanim rig, PBR textures and animation retargeting support.Bring pirate ships, taverns, harbors, coastal settlements, and Age of Sail environments to life with this rigged, game-ready Pirate Captain NPC 3D character, prepared for use in Unity URP.This character features a strong and recognizable pirate captain design with a sturdy build, rugged facial features, dark beard and hair, a classic tricorn hat, a long decorated captain coat, layered vest and shirt, leather belt, period trousers, and tall leather boots. With 26,674 triangles and a real-world height of 180 cm, the model delivers a detailed and memorable silhouette while remaining suitable for real-time applications.The Pirate Captain includes a complete humanoid skeletal rig and is configured for Unity Humanoid / Mecanim, making it suitable for compatible humanoid animations and animation retargeting workflows. It works well as a pirate captain, corsair leader, ship commander, sailor NPC, tavern character, harbor worker, merchant, historical NPC, or background character.The mouth and eyes are static. No facial rig, facial expressions, eye animation, or lip-sync setup is included.Key FeaturesGame-ready rigged Pirate Captain NPC characterPrepared for Unity URPUnity Humanoid / Mecanim-ready26,674 triangles180 cm real-world heightDistinctive pirate captain design with tricorn hat and decorated long coatComplete humanoid skeletal rigRigged spine, arms, legs, hands, feet, and fingersIndividually rigged fingersSupplied in T-poseCompatible with Unity Humanoid animation retargetingPBR Metallic-Roughness workflowMultiple texture resolutions includedReal-world metric scalePivot positioned at ground level for easy placementNo animations includedNo facial rig includedMouth and eyes remain staticIdeal ForThis character is suitable for:Pirate gamesPirate RPGsAge of Sail gamesHistorical adventure gamesPirate ships and crewsPort towns and harborsTaverns and innsCoastal settlementsSailor and merchant NPC populationsOpen-world background charactersStrategy and survival gamesVR / AR projectsCinematics and real-time scenesTechnical SpecificationsPolycount: 26,674 trianglesHeight: 180 cmReference Pose: T-poseRigging: Fully rigged humanoid characterUnity Rig Type: HumanoidMecanim: ReadySkeleton: Root, hips, spine, chest, upper chest, neck, head, arms, legs, hands, feet, toes, and fingersFinger Rigging: IncludedAnimation Retargeting: Compatible with Unity Humanoid / Mecanim workflowsIncluded Animations: NoneFacial Rigging: Not includedFacial Animation: Not supportedEyes and Mouth: Static, not prepared for facial deformation, expressions, eye animation, or lip-syncTopology: Optimized for real-time use and skeletal deformationUV Mapping: Single non-overlapping UV setScale: Real-world metric scalePivot Point: Ground level at 0,0,0Textures and MaterialsThe character uses a Metallic-Roughness PBR workflow and includes texture sets prepared for real-time rendering.Texture Resolutions: 4K, 2K, and 1KFormat: PNGIncluded Maps:Base ColorNormalRoughnessMetallicAmbient OcclusionThe Unity package includes materials prepared for convenient use with the Universal Render Pipeline (URP).Rigging InformationThe Pirate Captain NPC includes a complete humanoid skeletal rig configured for Unity Humanoid / Mecanim. The rig supports standard body animation for the torso, arms, legs, hands, feet, and fingers, and the fingers are individually rigged for compatible hand animation workflows.The character can be used with compatible Unity Humanoid animations through Mecanim retargeting, making it suitable for custom animation pipelines and third-party humanoid animation libraries.Please note:No animations are includedNo facial rig is includedThe mouth and eyes are staticThe asset is intended primarily for NPC, crew, tavern, harbor, merchant, and historical background character useRecommended UsesThe Pirate Captain NPC works particularly well as a:Pirate Captain – Corsair – Ship Commander – Pirate Crew Leader – Sailor NPC – Historical NPC – Tavern Character – Harbor Character – Merchant NPC – Background CharacterWith its recognizable silhouette, complete humanoid rig, Unity Humanoid compatibility, and pirate captain styling, this asset is well suited for adding personality and variety to pirate crews, ship interiors, taverns, harbors, and historical real-time environments.Disclaimer: This is a fictional character and is not intended to represent or reproduce any real individual. Any resemblance to real persons, living or deceased, is purely coincidental.Number of textures: 4 (1 textures set)Texture dimensions: 4096px, 2048px, 1024px, 512pxPolygon count: 26674 TrianglesNumber of meshes/prefabs: 1Rigging: YesUV mapping: YesTypes of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline ShaderThis asset was partially created using AI-generated high-poly references. Retopology was performed using AI-assisted tools, while mesh cleanup, topology refinement, UV mapping, baking, texturing, and rigging were manually completed. Created with licensed AI tools and carefully reviewed for full commercial use.




