Rigged Pirate Cook NPC for Unity URP with 19,424 triangles, Humanoid/Mecanim rig, PBR textures, finger rigging and game-ready real-time setup.Pirate Cook NPC – Rigged Game-Ready 3D Character for Unity URPBring pirate ships, taverns, harbors, coastal settlements, and Age of Sail environments to life with this rigged, game-ready Pirate Cook NPC 3D character, prepared for use in Unity URP.The character features a distinctive heavy-set build, rugged facial features, a cloth head wrap, loose rolled-sleeve shirt, layered waist sash, worn cooking apron, trousers, and sturdy leather boots. With 19,424 triangles and a real-world height of 185 cm, the model provides a detailed and memorable silhouette while remaining suitable for real-time applications.The Pirate Cook includes a complete humanoid skeletal rig with individually rigged fingers and is configured for Unity Humanoid / Mecanim, allowing use with compatible Humanoid animations and animation retargeting workflows.The character is especially suitable as a pirate ship cook, crew member, sailor NPC, tavern worker, dock worker, merchant, historical character, or background NPC.The mouth and eyes are static. Facial rigging, facial expressions, eye animation, and lip-sync controls are not included.Key FeaturesGame-ready rigged Pirate Cook NPCPrepared for Unity URPUnity Humanoid / Mecanim-ready19,424 triangles185 cm real-world heightDistinctive heavy-set pirate cook designComplete humanoid skeletal rigRigged spine, arms, legs, hands, feet, toes, and fingersIndividually rigged fingersSupplied in T-poseCompatible with Unity Humanoid animation retargetingPirate apron, waist sash, head wrap, and rugged workwearPBR Metallic-Roughness workflow4K, 2K, and 1K texture resolutionsReal-world metric scalePivot positioned at ground levelNo animations includedNo facial rig includedStatic mouth and eyesIdeal ForThis character works well in:Pirate games and RPGsAge of Sail gamesHistorical adventure gamesPirate ships and ship crewsShip galleys and kitchensPirate tavernsPort towns and harborsCoastal settlementsSailor and merchant NPC populationsAdventure and survival gamesStrategy gamesOpen-world background populationsVR and AR projectsCinematics and real-time scenesTechnical SpecificationsPolycount: 19,424 trianglesHeight: 185 cmReference Pose: T-poseRigging: Fully rigged humanoid characterUnity Rig Type: HumanoidMecanim: ReadySkeleton: Root, hips, spine, chest, upper chest, neck, head, arms, legs, hands, feet, toes, and fingersFinger Rigging: IncludedAnimation Retargeting: Compatible with Unity Humanoid / Mecanim workflowsIncluded Animations: NoneFacial Rigging: Not includedFacial Animation: Not supportedEyes and Mouth: Static and not prepared for facial deformation, expressions, eye animation, or lip-syncTopology: Optimized for real-time use and skeletal deformationUV Mapping: Single non-overlapping UV setScale: Real-world metric scalePivot Point: Ground level at 0,0,0Textures and MaterialsThe Pirate Cook uses a Metallic-Roughness PBR workflow with texture sets prepared for real-time rendering.Texture Resolutions: 4K, 2K, and 1KFormat: PNGIncluded MapsBase ColorNormalRoughnessMetallicAmbient OcclusionThe Unity package includes materials prepared for convenient use with the Universal Render Pipeline (URP).Rigging InformationThe Pirate Cook NPC includes a complete humanoid skeletal rig configured for Unity Humanoid / Mecanim.The skeleton supports standard body animation for the torso, arms, legs, hands, feet, and fingers. Individually rigged fingers provide support for compatible hand and finger animation workflows.The character can be used with compatible Unity Humanoid animations through Mecanim retargeting, making it suitable for custom animations and third-party Humanoid animation libraries.Please note:No animations are includedNo facial rig is includedMouth and eyes are staticFacial expressions, eye animation, and lip synchronization are not supportedRecommended UsesThe Pirate Cook NPC works particularly well as a:Pirate Cook – Ship Cook – Pirate NPC – Pirate Crew Member – Sailor NPC – Tavern Worker – Dock Worker – Historical NPC – Age of Sail Character – Merchant NPC – Harbor Worker – Background CharacterWith its distinctive heavy-set silhouette, rugged pirate clothing, cooking apron, complete humanoid rig, and Unity Humanoid compatibility, the Pirate Cook NPC provides a versatile character for pirate crews, ship interiors, taverns, harbors, and historical game environments.Disclaimer: This is a fictional character and is not intended to represent or reproduce any real individual. Any resemblance to real persons, living or deceased, is purely coincidental.Number of textures: 4 (1 textures set)Texture dimensions: 4096px, 2048px, 1024px, 512pxPolygon count: 19424 TrianglesNumber of meshes/prefabs: 1Rigging: YesUV mapping: YesTypes of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline ShaderThis asset was partially created using AI-generated high-poly references. Retopology was performed using AI-assisted tools, while mesh cleanup, topology refinement, UV mapping, baking, texturing, and rigging were manually completed. Created with licensed AI tools and carefully reviewed for full commercial use.




